shader: SSA and dominance
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2d48a7b4d0
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6c4cc0cd06
24 changed files with 569 additions and 76 deletions
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@ -4,13 +4,16 @@
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#pragma once
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#include <memory>
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#include <string>
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#include <vector>
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#include <boost/container/small_vector.hpp>
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#include <boost/pool/pool_alloc.hpp>
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/function.h"
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#include "shader_recompiler/frontend/maxwell/control_flow.h"
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namespace Shader::Maxwell {
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@ -22,16 +25,10 @@ public:
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explicit Program(Environment& env, const Flow::CFG& cfg);
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private:
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struct Function {
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~Function();
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std::vector<IR::Block*> blocks;
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};
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boost::pool_allocator<IR::Block, boost::default_user_allocator_new_delete,
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boost::details::pool::null_mutex>
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block_alloc_pool;
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std::vector<Function> functions;
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boost::container::small_vector<IR::Function, 1> functions;
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};
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[[nodiscard]] std::string DumpProgram(const Program& program);
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