shader: Implement FSWZADD
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14 changed files with 87 additions and 4 deletions
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@ -1602,4 +1602,7 @@ U32 IREmitter::ShuffleButterfly(const IR::U32& value, const IR::U32& index, cons
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const IR::U32& seg_mask) {
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return Inst<U32>(Opcode::ShuffleButterfly, value, index, clamp, seg_mask);
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}
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F32 IREmitter::FSwizzleAdd(const F32& a, const F32& b, const U32& swizzle, FpControl control) {
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return Inst<F32>(Opcode::FSwizzleAdd, Flags{control}, a, b, swizzle);
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}
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} // namespace Shader::IR
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