fixup! fixup! Refactor input system
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3 changed files with 8 additions and 8 deletions
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@ -75,14 +75,14 @@ public:
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/**
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* Signals a button press action to the HID module.
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* @param pad_state indicates which button to press
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* @note only handle real buttons (A/B/X/Y/...), excluding analog input like circle pad.
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* @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad.
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*/
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void ButtonPressed(Service::HID::PadState pad_state);
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/**
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* Signals a button release action to the HID module.
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* @param pad_state indicates which button to press
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* @note only handle real buttons (A/B/X/Y/...), excluding analog input like circle pad.
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* @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad.
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*/
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void ButtonReleased(Service::HID::PadState pad_state);
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@ -123,7 +123,7 @@ public:
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}
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/**
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* Gets the current cirle pad state.
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* Gets the current circle pad state.
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* @note This should be called by the core emu thread to get a state set by the window thread.
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* @todo Fix this function to be thread-safe.
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* @return std::tuple of (x, y), where `x` and `y` are the circle pad coordinates
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