fixup! fixup! Refactor input system

This commit is contained in:
wwylele 2016-05-15 19:35:06 +03:00
parent 6d49e4621c
commit 6cccdcacd2
3 changed files with 8 additions and 8 deletions

View file

@ -13,7 +13,7 @@ class EmuWindow;
namespace KeyMap {
/**
* Represents a key mapping target that are not 3DS real buttons.
* Represents key mapping targets that are not real 3DS buttons.
* They will be handled by KeyMap and translated to 3DS input.
*/
enum class IndirectTarget {
@ -25,7 +25,7 @@ enum class IndirectTarget {
};
/**
* Represents a key mapping target. It can be a PadState that represents 3DS real buttons,
* Represents a key mapping target. It can be a PadState that represents real 3DS buttons,
* or an IndirectTarget.
*/
struct KeyTarget {
@ -84,12 +84,12 @@ void SetKeyMapping(HostDeviceKey key, KeyTarget target);
void ClearKeyMapping(int device_id);
/**
* Maps a key press actions and call the corresponding function in EmuWindow
* Maps a key press action and call the corresponding function in EmuWindow
*/
void PressKey(EmuWindow& emu_window, HostDeviceKey key);
/**
* Maps a key release actions and call the corresponding function in EmuWindow
* Maps a key release action and call the corresponding function in EmuWindow
*/
void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key);