Kernel: Introduce skeleton Process class to hold process data
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13 changed files with 191 additions and 48 deletions
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@ -9,6 +9,8 @@
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "core/hle/kernel/process.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Loader namespace
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@ -104,6 +106,12 @@ protected:
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bool is_loaded = false;
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};
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/**
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* Common address mappings found in most games, used for binary formats that don't have this
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* information.
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*/
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extern const std::initializer_list<Kernel::StaticAddressMapping> default_address_mappings;
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/**
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* Identifies and loads a bootable file
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* @param filename String filename of bootable file
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