Merge pull request #1458 from FernandoS27/fix-render-target-block-settings

Fixed block height settings for RenderTargets and Depth Buffers
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bunnei 2018-10-10 21:24:07 -04:00 committed by GitHub
commit 6d82c4adf9
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 81 additions and 18 deletions

View file

@ -45,7 +45,9 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
SurfaceParams params{};
params.addr = TryGetCpuAddr(config.tic.Address());
params.is_tiled = config.tic.IsTiled();
params.block_width = params.is_tiled ? config.tic.BlockWidth() : 0,
params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
params.block_depth = params.is_tiled ? config.tic.BlockDepth() : 0,
params.pixel_format =
PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value());
params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
@ -97,8 +99,11 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
const auto& config{Core::System::GetInstance().GPU().Maxwell3D().regs.rt[index]};
SurfaceParams params{};
params.addr = TryGetCpuAddr(config.Address());
params.is_tiled = true;
params.block_height = Tegra::Texture::TICEntry::DefaultBlockHeight;
params.is_tiled =
config.memory_layout.type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
params.block_width = 1 << config.memory_layout.block_width;
params.block_height = 1 << config.memory_layout.block_height;
params.block_depth = 1 << config.memory_layout.block_depth;
params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
params.component_type = ComponentTypeFromRenderTarget(config.format);
params.type = GetFormatType(params.pixel_format);
@ -120,13 +125,16 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
return params;
}
/*static*/ SurfaceParams SurfaceParams::CreateForDepthBuffer(u32 zeta_width, u32 zeta_height,
Tegra::GPUVAddr zeta_address,
Tegra::DepthFormat format) {
/*static*/ SurfaceParams SurfaceParams::CreateForDepthBuffer(
u32 zeta_width, u32 zeta_height, Tegra::GPUVAddr zeta_address, Tegra::DepthFormat format,
u32 block_width, u32 block_height, u32 block_depth,
Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type) {
SurfaceParams params{};
params.addr = TryGetCpuAddr(zeta_address);
params.is_tiled = true;
params.block_height = Tegra::Texture::TICEntry::DefaultBlockHeight;
params.is_tiled = type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
params.block_width = 1 << std::min(block_width, 5U);
params.block_height = 1 << std::min(block_height, 5U);
params.block_depth = 1 << std::min(block_depth, 5U);
params.pixel_format = PixelFormatFromDepthFormat(format);
params.component_type = ComponentTypeFromDepthFormat(format);
params.type = GetFormatType(params.pixel_format);
@ -148,7 +156,9 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
SurfaceParams params{};
params.addr = TryGetCpuAddr(config.Address());
params.is_tiled = !config.linear;
params.block_height = params.is_tiled ? config.BlockHeight() : 0,
params.block_width = params.is_tiled ? std::min(config.BlockWidth(), 32U) : 0,
params.block_height = params.is_tiled ? std::min(config.BlockHeight(), 32U) : 0,
params.block_depth = params.is_tiled ? std::min(config.BlockDepth(), 32U) : 0,
params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
params.component_type = ComponentTypeFromRenderTarget(config.format);
params.type = GetFormatType(params.pixel_format);
@ -818,6 +828,11 @@ void CachedSurface::LoadGLBuffer() {
if (params.is_tiled) {
gl_buffer.resize(total_size);
ASSERT_MSG(params.block_width == 1, "Block width is defined as {} on texture type {}",
params.block_width, static_cast<u32>(params.target));
ASSERT_MSG(params.block_depth == 1, "Block depth is defined as {} on texture type {}",
params.block_depth, static_cast<u32>(params.target));
// TODO(bunnei): This only unswizzles and copies a 2D texture - we do not yet know how to do
// this for 3D textures, etc.
switch (params.target) {
@ -989,7 +1004,9 @@ Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) {
}
SurfaceParams depth_params{SurfaceParams::CreateForDepthBuffer(
regs.zeta_width, regs.zeta_height, regs.zeta.Address(), regs.zeta.format)};
regs.zeta_width, regs.zeta_height, regs.zeta.Address(), regs.zeta.format,
regs.zeta.memory_layout.block_width, regs.zeta.memory_layout.block_height,
regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
return GetSurface(depth_params, preserve_contents);
}

View file

@ -716,9 +716,10 @@ struct SurfaceParams {
static SurfaceParams CreateForFramebuffer(std::size_t index);
/// Creates SurfaceParams for a depth buffer configuration
static SurfaceParams CreateForDepthBuffer(u32 zeta_width, u32 zeta_height,
Tegra::GPUVAddr zeta_address,
Tegra::DepthFormat format);
static SurfaceParams CreateForDepthBuffer(
u32 zeta_width, u32 zeta_height, Tegra::GPUVAddr zeta_address, Tegra::DepthFormat format,
u32 block_width, u32 block_height, u32 block_depth,
Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type);
/// Creates SurfaceParams for a Fermi2D surface copy
static SurfaceParams CreateForFermiCopySurface(
@ -733,7 +734,9 @@ struct SurfaceParams {
VAddr addr;
bool is_tiled;
u32 block_width;
u32 block_height;
u32 block_depth;
PixelFormat pixel_format;
ComponentType component_type;
SurfaceType type;