spirv: Add lower fp16 to fp32 pass

This commit is contained in:
ReinUsesLisp 2021-02-19 18:10:18 -03:00 committed by ameerj
parent 85cce78583
commit 6db69990da
32 changed files with 479 additions and 285 deletions

View file

@ -67,8 +67,8 @@ int main() {
ObjectPool<IR::Inst> inst_pool;
ObjectPool<IR::Block> block_pool;
FileEnvironment env{"D:\\Shaders\\Database\\Oninaki\\CS8F146B41DB6BD826.bin"};
// FileEnvironment env{"D:\\Shaders\\shader.bin"};
// FileEnvironment env{"D:\\Shaders\\Database\\Oninaki\\CS8F146B41DB6BD826.bin"};
FileEnvironment env{"D:\\Shaders\\shader.bin"};
block_pool.ReleaseContents();
inst_pool.ReleaseContents();
flow_block_pool.ReleaseContents();
@ -76,5 +76,9 @@ int main() {
fmt::print(stdout, "{}\n", cfg.Dot());
IR::Program program{TranslateProgram(inst_pool, block_pool, env, cfg)};
fmt::print(stdout, "{}\n", IR::DumpProgram(program));
void(Backend::SPIRV::EmitSPIRV(env, program));
const std::vector<u32> spirv{Backend::SPIRV::EmitSPIRV(env, program)};
std::FILE* const file{std::fopen("D:\\shader.spv", "wb")};
std::fwrite(spirv.data(), spirv.size(), sizeof(u32), file);
std::fclose(file);
std::system("spirv-dis D:\\shader.spv");
}