spirv: Add lower fp16 to fp32 pass

This commit is contained in:
ReinUsesLisp 2021-02-19 18:10:18 -03:00 committed by ameerj
parent 85cce78583
commit 6db69990da
32 changed files with 479 additions and 285 deletions

View file

@ -247,9 +247,9 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
.shaderStorageImageArrayDynamicIndexing = false,
.shaderClipDistance = false,
.shaderCullDistance = false,
.shaderFloat64 = false,
.shaderInt64 = false,
.shaderInt16 = false,
.shaderFloat64 = true,
.shaderInt64 = true,
.shaderInt16 = true,
.shaderResourceResidency = false,
.shaderResourceMinLod = false,
.sparseBinding = false,
@ -420,8 +420,8 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
}
if (is_float16_supported && driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS) {
// Intel's compiler crashes when using fp16 on Astral Chain, disable it for the time being.
LOG_WARNING(Render_Vulkan, "Blacklisting Intel proprietary from float16 math");
is_float16_supported = false;
// LOG_WARNING(Render_Vulkan, "Blacklisting Intel proprietary from float16 math");
// is_float16_supported = false;
}
graphics_queue = logical.GetQueue(graphics_family);