renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.

- Used by Breath of the Wild.
This commit is contained in:
bunnei 2018-08-13 00:34:20 -04:00
parent 46fbf6dd92
commit 6e52f37d5b
4 changed files with 48 additions and 37 deletions

View file

@ -20,6 +20,7 @@ enum class RenderTargetFormat : u32 {
NONE = 0x0,
RGBA32_FLOAT = 0xC0,
RGBA32_UINT = 0xC2,
RGBA16_UNORM = 0xC6,
RGBA16_UINT = 0xC9,
RGBA16_FLOAT = 0xCA,
RG32_FLOAT = 0xCB,