Shader: Remove OutputRegisters struct

This commit is contained in:
Yuri Kunde Schlesner 2016-12-17 14:38:03 -08:00
parent 9ea5eacf91
commit 6fa3687afc
4 changed files with 17 additions and 22 deletions

View file

@ -19,7 +19,8 @@ namespace Pica {
namespace Shader {
OutputVertex OutputRegisters::ToVertex(const Regs::ShaderConfig& config) const {
OutputVertex OutputVertex::FromRegisters(Math::Vec4<float24> output_regs[16], const Regs& regs,
u32 output_mask) {
// Setup output data
OutputVertex ret;
// TODO(neobrain): Under some circumstances, up to 16 attributes may be output. We need to
@ -27,13 +28,13 @@ OutputVertex OutputRegisters::ToVertex(const Regs::ShaderConfig& config) const {
unsigned index = 0;
for (unsigned i = 0; i < 7; ++i) {
if (index >= g_state.regs.vs_output_total)
if (index >= regs.vs_output_total)
break;
if ((config.output_mask & (1 << i)) == 0)
if ((output_mask & (1 << i)) == 0)
continue;
const auto& output_register_map = g_state.regs.vs_output_attributes[index];
const auto& output_register_map = regs.vs_output_attributes[index];
u32 semantics[4] = {output_register_map.map_x, output_register_map.map_y,
output_register_map.map_z, output_register_map.map_w};
@ -41,7 +42,7 @@ OutputVertex OutputRegisters::ToVertex(const Regs::ShaderConfig& config) const {
for (unsigned comp = 0; comp < 4; ++comp) {
float24* out = ((float24*)&ret) + semantics[comp];
if (semantics[comp] != Regs::VSOutputAttributes::INVALID) {
*out = value[i][comp];
*out = output_regs[i][comp];
} else {
// Zero output so that attributes which aren't output won't have denormals in them,
// which would slow us down later.