vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.
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068744db1b
commit
6fce1414c3
6 changed files with 46 additions and 11 deletions
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@ -20,15 +20,17 @@ u32 nvdisp_disp0::ioctl(Ioctl command, const std::vector<u8>& input, std::vector
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}
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void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height,
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u32 stride) {
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u32 stride, NVFlinger::BufferQueue::BufferTransformFlags transform) {
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VAddr addr = nvmap_dev->GetObjectAddress(buffer_handle);
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LOG_WARNING(Service,
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"Drawing from address %llx offset %08X Width %u Height %u Stride %u Format %u",
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addr, offset, width, height, stride, format);
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using PixelFormat = RendererBase::FramebufferInfo::PixelFormat;
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using Flags = NVFlinger::BufferQueue::BufferTransformFlags;
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const bool flip_vertical = static_cast<u32>(transform) & static_cast<u32>(Flags::FlipV);
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const RendererBase::FramebufferInfo framebuffer_info{
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addr, offset, width, height, stride, static_cast<PixelFormat>(format)};
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addr, offset, width, height, stride, static_cast<PixelFormat>(format), flip_vertical};
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Core::System::GetInstance().perf_stats.EndGameFrame();
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VideoCore::g_renderer->SwapBuffers(framebuffer_info);
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@ -8,6 +8,7 @@
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#include <vector>
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#include "common/common_types.h"
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#include "core/hle/service/nvdrv/devices/nvdevice.h"
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#include "core/hle/service/nvflinger/buffer_queue.h"
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namespace Service {
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namespace Nvidia {
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@ -23,7 +24,8 @@ public:
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u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
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/// Performs a screen flip, drawing the buffer pointed to by the handle.
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void flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height, u32 stride);
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void flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height, u32 stride,
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NVFlinger::BufferQueue::BufferTransformFlags transform);
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private:
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std::shared_ptr<nvmap> nvmap_dev;
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