yuzu: Add ui files for multiplayer rooms
This commit is contained in:
parent
dcfe0a5feb
commit
705f7db84d
84 changed files with 4524 additions and 49 deletions
138
src/common/announce_multiplayer_room.h
Normal file
138
src/common/announce_multiplayer_room.h
Normal file
|
@ -0,0 +1,138 @@
|
|||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <functional>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "common/common_types.h"
|
||||
#include "web_service/web_result.h"
|
||||
|
||||
namespace AnnounceMultiplayerRoom {
|
||||
|
||||
using MacAddress = std::array<u8, 6>;
|
||||
|
||||
struct Room {
|
||||
struct Member {
|
||||
std::string username;
|
||||
std::string nickname;
|
||||
std::string avatar_url;
|
||||
MacAddress mac_address;
|
||||
std::string game_name;
|
||||
u64 game_id;
|
||||
};
|
||||
std::string id;
|
||||
std::string verify_UID; ///< UID used for verification
|
||||
std::string name;
|
||||
std::string description;
|
||||
std::string owner;
|
||||
std::string ip;
|
||||
u16 port;
|
||||
u32 max_player;
|
||||
u32 net_version;
|
||||
bool has_password;
|
||||
std::string preferred_game;
|
||||
u64 preferred_game_id;
|
||||
|
||||
std::vector<Member> members;
|
||||
};
|
||||
using RoomList = std::vector<Room>;
|
||||
|
||||
/**
|
||||
* A AnnounceMultiplayerRoom interface class. A backend to submit/get to/from a web service should
|
||||
* implement this interface.
|
||||
*/
|
||||
class Backend {
|
||||
public:
|
||||
virtual ~Backend() = default;
|
||||
|
||||
/**
|
||||
* Sets the Information that gets used for the announce
|
||||
* @param uid The Id of the room
|
||||
* @param name The name of the room
|
||||
* @param description The room description
|
||||
* @param port The port of the room
|
||||
* @param net_version The version of the libNetwork that gets used
|
||||
* @param has_password True if the room is passowrd protected
|
||||
* @param preferred_game The preferred game of the room
|
||||
* @param preferred_game_id The title id of the preferred game
|
||||
*/
|
||||
virtual void SetRoomInformation(const std::string& name, const std::string& description,
|
||||
const u16 port, const u32 max_player, const u32 net_version,
|
||||
const bool has_password, const std::string& preferred_game,
|
||||
const u64 preferred_game_id) = 0;
|
||||
/**
|
||||
* Adds a player information to the data that gets announced
|
||||
* @param nickname The nickname of the player
|
||||
* @param mac_address The MAC Address of the player
|
||||
* @param game_id The title id of the game the player plays
|
||||
* @param game_name The name of the game the player plays
|
||||
*/
|
||||
virtual void AddPlayer(const std::string& username, const std::string& nickname,
|
||||
const std::string& avatar_url, const MacAddress& mac_address,
|
||||
const u64 game_id, const std::string& game_name) = 0;
|
||||
|
||||
/**
|
||||
* Updates the data in the announce service. Re-register the room when required.
|
||||
* @result The result of the update attempt
|
||||
*/
|
||||
virtual WebService::WebResult Update() = 0;
|
||||
|
||||
/**
|
||||
* Registers the data in the announce service
|
||||
* @result The result of the register attempt. When the result code is Success, A global Guid of
|
||||
* the room which may be used for verification will be in the result's returned_data.
|
||||
*/
|
||||
virtual WebService::WebResult Register() = 0;
|
||||
|
||||
/**
|
||||
* Empties the stored players
|
||||
*/
|
||||
virtual void ClearPlayers() = 0;
|
||||
|
||||
/**
|
||||
* Get the room information from the announce service
|
||||
* @result A list of all rooms the announce service has
|
||||
*/
|
||||
virtual RoomList GetRoomList() = 0;
|
||||
|
||||
/**
|
||||
* Sends a delete message to the announce service
|
||||
*/
|
||||
virtual void Delete() = 0;
|
||||
};
|
||||
|
||||
/**
|
||||
* Empty implementation of AnnounceMultiplayerRoom interface that drops all data. Used when a
|
||||
* functional backend implementation is not available.
|
||||
*/
|
||||
class NullBackend : public Backend {
|
||||
public:
|
||||
~NullBackend() = default;
|
||||
void SetRoomInformation(const std::string& /*name*/, const std::string& /*description*/,
|
||||
const u16 /*port*/, const u32 /*max_player*/, const u32 /*net_version*/,
|
||||
const bool /*has_password*/, const std::string& /*preferred_game*/,
|
||||
const u64 /*preferred_game_id*/) override {}
|
||||
void AddPlayer(const std::string& /*username*/, const std::string& /*nickname*/,
|
||||
const std::string& /*avatar_url*/, const MacAddress& /*mac_address*/,
|
||||
const u64 /*game_id*/, const std::string& /*game_name*/) override {}
|
||||
WebService::WebResult Update() override {
|
||||
return WebService::WebResult{WebService::WebResult::Code::NoWebservice,
|
||||
"WebService is missing"};
|
||||
}
|
||||
WebService::WebResult Register() override {
|
||||
return WebService::WebResult{WebService::WebResult::Code::NoWebservice,
|
||||
"WebService is missing"};
|
||||
}
|
||||
void ClearPlayers() override {}
|
||||
RoomList GetRoomList() override {
|
||||
return RoomList{};
|
||||
}
|
||||
|
||||
void Delete() override {}
|
||||
};
|
||||
|
||||
} // namespace AnnounceMultiplayerRoom
|
Loading…
Add table
Add a link
Reference in a new issue