yuzu: Add ui files for multiplayer rooms

This commit is contained in:
FearlessTobi 2021-12-25 20:27:52 +01:00
parent dcfe0a5feb
commit 705f7db84d
84 changed files with 4524 additions and 49 deletions

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@ -1,4 +1,6 @@
add_library(core STATIC
announce_multiplayer_session.cpp
announce_multiplayer_session.h
arm/arm_interface.h
arm/arm_interface.cpp
arm/cpu_interrupt_handler.cpp
@ -741,11 +743,11 @@ add_library(core STATIC
memory/dmnt_cheat_vm.h
memory.cpp
memory.h
network/network.cpp
network/network.h
network/network_interface.cpp
network/network_interface.h
network/sockets.h
internal_network/network.cpp
internal_network/network.h
internal_network/network_interface.cpp
internal_network/network_interface.h
internal_network/sockets.h
perf_stats.cpp
perf_stats.h
reporter.cpp
@ -780,7 +782,7 @@ endif()
create_target_directory_groups(core)
target_link_libraries(core PUBLIC common PRIVATE audio_core video_core)
target_link_libraries(core PUBLIC common PRIVATE audio_core network video_core)
target_link_libraries(core PUBLIC Boost::boost PRIVATE fmt::fmt nlohmann_json::nlohmann_json mbedtls Opus::Opus)
if (MINGW)
target_link_libraries(core PRIVATE ${MSWSOCK_LIBRARY})

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@ -0,0 +1,165 @@
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <chrono>
#include <future>
#include <vector>
#include "announce_multiplayer_session.h"
#include "common/announce_multiplayer_room.h"
#include "common/assert.h"
#include "common/settings.h"
#include "network/network.h"
#ifdef ENABLE_WEB_SERVICE
#include "web_service/announce_room_json.h"
#endif
namespace Core {
// Time between room is announced to web_service
static constexpr std::chrono::seconds announce_time_interval(15);
AnnounceMultiplayerSession::AnnounceMultiplayerSession() {
#ifdef ENABLE_WEB_SERVICE
backend = std::make_unique<WebService::RoomJson>(Settings::values.web_api_url.GetValue(),
Settings::values.yuzu_username.GetValue(),
Settings::values.yuzu_token.GetValue());
#else
backend = std::make_unique<AnnounceMultiplayerRoom::NullBackend>();
#endif
}
WebService::WebResult AnnounceMultiplayerSession::Register() {
std::shared_ptr<Network::Room> room = Network::GetRoom().lock();
if (!room) {
return WebService::WebResult{WebService::WebResult::Code::LibError,
"Network is not initialized"};
}
if (room->GetState() != Network::Room::State::Open) {
return WebService::WebResult{WebService::WebResult::Code::LibError, "Room is not open"};
}
UpdateBackendData(room);
WebService::WebResult result = backend->Register();
if (result.result_code != WebService::WebResult::Code::Success) {
return result;
}
LOG_INFO(WebService, "Room has been registered");
room->SetVerifyUID(result.returned_data);
registered = true;
return WebService::WebResult{WebService::WebResult::Code::Success};
}
void AnnounceMultiplayerSession::Start() {
if (announce_multiplayer_thread) {
Stop();
}
shutdown_event.Reset();
announce_multiplayer_thread =
std::make_unique<std::thread>(&AnnounceMultiplayerSession::AnnounceMultiplayerLoop, this);
}
void AnnounceMultiplayerSession::Stop() {
if (announce_multiplayer_thread) {
shutdown_event.Set();
announce_multiplayer_thread->join();
announce_multiplayer_thread.reset();
backend->Delete();
registered = false;
}
}
AnnounceMultiplayerSession::CallbackHandle AnnounceMultiplayerSession::BindErrorCallback(
std::function<void(const WebService::WebResult&)> function) {
std::lock_guard lock(callback_mutex);
auto handle = std::make_shared<std::function<void(const WebService::WebResult&)>>(function);
error_callbacks.insert(handle);
return handle;
}
void AnnounceMultiplayerSession::UnbindErrorCallback(CallbackHandle handle) {
std::lock_guard lock(callback_mutex);
error_callbacks.erase(handle);
}
AnnounceMultiplayerSession::~AnnounceMultiplayerSession() {
Stop();
}
void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr<Network::Room> room) {
Network::RoomInformation room_information = room->GetRoomInformation();
std::vector<Network::Room::Member> memberlist = room->GetRoomMemberList();
backend->SetRoomInformation(
room_information.name, room_information.description, room_information.port,
room_information.member_slots, Network::network_version, room->HasPassword(),
room_information.preferred_game, room_information.preferred_game_id);
backend->ClearPlayers();
for (const auto& member : memberlist) {
backend->AddPlayer(member.username, member.nickname, member.avatar_url, member.mac_address,
member.game_info.id, member.game_info.name);
}
}
void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
// Invokes all current bound error callbacks.
const auto ErrorCallback = [this](WebService::WebResult result) {
std::lock_guard<std::mutex> lock(callback_mutex);
for (auto callback : error_callbacks) {
(*callback)(result);
}
};
if (!registered) {
WebService::WebResult result = Register();
if (result.result_code != WebService::WebResult::Code::Success) {
ErrorCallback(result);
return;
}
}
auto update_time = std::chrono::steady_clock::now();
std::future<WebService::WebResult> future;
while (!shutdown_event.WaitUntil(update_time)) {
update_time += announce_time_interval;
std::shared_ptr<Network::Room> room = Network::GetRoom().lock();
if (!room) {
break;
}
if (room->GetState() != Network::Room::State::Open) {
break;
}
UpdateBackendData(room);
WebService::WebResult result = backend->Update();
if (result.result_code != WebService::WebResult::Code::Success) {
ErrorCallback(result);
}
if (result.result_string == "404") {
registered = false;
// Needs to register the room again
WebService::WebResult register_result = Register();
if (register_result.result_code != WebService::WebResult::Code::Success) {
ErrorCallback(register_result);
}
}
}
}
AnnounceMultiplayerRoom::RoomList AnnounceMultiplayerSession::GetRoomList() {
return backend->GetRoomList();
}
bool AnnounceMultiplayerSession::IsRunning() const {
return announce_multiplayer_thread != nullptr;
}
void AnnounceMultiplayerSession::UpdateCredentials() {
ASSERT_MSG(!IsRunning(), "Credentials can only be updated when session is not running");
#ifdef ENABLE_WEB_SERVICE
backend = std::make_unique<WebService::RoomJson>(Settings::values.web_api_url.GetValue(),
Settings::values.yuzu_username.GetValue(),
Settings::values.yuzu_token.GetValue());
#endif
}
} // namespace Core

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@ -0,0 +1,96 @@
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <atomic>
#include <functional>
#include <memory>
#include <mutex>
#include <set>
#include <thread>
#include "common/announce_multiplayer_room.h"
#include "common/common_types.h"
#include "common/thread.h"
namespace Network {
class Room;
}
namespace Core {
/**
* Instruments AnnounceMultiplayerRoom::Backend.
* Creates a thread that regularly updates the room information and submits them
* An async get of room information is also possible
*/
class AnnounceMultiplayerSession {
public:
using CallbackHandle = std::shared_ptr<std::function<void(const WebService::WebResult&)>>;
AnnounceMultiplayerSession();
~AnnounceMultiplayerSession();
/**
* Allows to bind a function that will get called if the announce encounters an error
* @param function The function that gets called
* @return A handle that can be used the unbind the function
*/
CallbackHandle BindErrorCallback(std::function<void(const WebService::WebResult&)> function);
/**
* Unbind a function from the error callbacks
* @param handle The handle for the function that should get unbind
*/
void UnbindErrorCallback(CallbackHandle handle);
/**
* Registers a room to web services
* @return The result of the registration attempt.
*/
WebService::WebResult Register();
/**
* Starts the announce of a room to web services
*/
void Start();
/**
* Stops the announce to web services
*/
void Stop();
/**
* Returns a list of all room information the backend got
* @param func A function that gets executed when the async get finished, e.g. a signal
* @return a list of rooms received from the web service
*/
AnnounceMultiplayerRoom::RoomList GetRoomList();
/**
* Whether the announce session is still running
*/
bool IsRunning() const;
/**
* Recreates the backend, updating the credentials.
* This can only be used when the announce session is not running.
*/
void UpdateCredentials();
private:
Common::Event shutdown_event;
std::mutex callback_mutex;
std::set<CallbackHandle> error_callbacks;
std::unique_ptr<std::thread> announce_multiplayer_thread;
/// Backend interface that logs fields
std::unique_ptr<AnnounceMultiplayerRoom::Backend> backend;
std::atomic_bool registered = false; ///< Whether the room has been registered
void UpdateBackendData(std::shared_ptr<Network::Room> room);
void AnnounceMultiplayerLoop();
};
} // namespace Core

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@ -43,14 +43,15 @@
#include "core/hle/service/service.h"
#include "core/hle/service/sm/sm.h"
#include "core/hle/service/time/time_manager.h"
#include "core/internal_network/network.h"
#include "core/loader/loader.h"
#include "core/memory.h"
#include "core/memory/cheat_engine.h"
#include "core/network/network.h"
#include "core/perf_stats.h"
#include "core/reporter.h"
#include "core/telemetry_session.h"
#include "core/tools/freezer.h"
#include "network/network.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
@ -315,6 +316,15 @@ struct System::Impl {
GetAndResetPerfStats();
perf_stats->BeginSystemFrame();
std::string name = "Unknown Game";
const Loader::ResultStatus res{app_loader->ReadTitle(name)};
if (auto room_member = Network::GetRoomMember().lock()) {
Network::GameInfo game_info;
game_info.name = name;
game_info.id = program_id;
room_member->SendGameInfo(game_info);
}
status = SystemResultStatus::Success;
return status;
}
@ -362,6 +372,11 @@ struct System::Impl {
memory.Reset();
applet_manager.ClearAll();
if (auto room_member = Network::GetRoomMember().lock()) {
Network::GameInfo game_info{};
room_member->SendGameInfo(game_info);
}
LOG_DEBUG(Core, "Shutdown OK");
}

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@ -18,8 +18,8 @@ namespace {
} // Anonymous namespace
#include "core/network/network.h"
#include "core/network/network_interface.h"
#include "core/internal_network/network.h"
#include "core/internal_network/network_interface.h"
namespace Service::NIFM {

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@ -13,8 +13,8 @@
#include "core/hle/kernel/k_thread.h"
#include "core/hle/service/sockets/bsd.h"
#include "core/hle/service/sockets/sockets_translate.h"
#include "core/network/network.h"
#include "core/network/sockets.h"
#include "core/internal_network/network.h"
#include "core/internal_network/sockets.h"
namespace Service::Sockets {

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@ -16,7 +16,7 @@ class System;
namespace Network {
class Socket;
}
} // namespace Network
namespace Service::Sockets {

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@ -7,7 +7,7 @@
#include "common/common_types.h"
#include "core/hle/service/sockets/sockets.h"
#include "core/hle/service/sockets/sockets_translate.h"
#include "core/network/network.h"
#include "core/internal_network/network.h"
namespace Service::Sockets {

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@ -7,7 +7,7 @@
#include "common/common_types.h"
#include "core/hle/service/sockets/sockets.h"
#include "core/network/network.h"
#include "core/internal_network/network.h"
namespace Service::Sockets {

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@ -29,9 +29,9 @@
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "core/network/network.h"
#include "core/network/network_interface.h"
#include "core/network/sockets.h"
#include "core/internal_network/network.h"
#include "core/internal_network/network_interface.h"
#include "core/internal_network/sockets.h"
namespace Network {

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@ -11,7 +11,7 @@
#include "common/logging/log.h"
#include "common/settings.h"
#include "common/string_util.h"
#include "core/network/network_interface.h"
#include "core/internal_network/network_interface.h"
#ifdef _WIN32
#include <iphlpapi.h>

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@ -3,6 +3,7 @@
#pragma once
#include <map>
#include <memory>
#include <utility>
@ -12,7 +13,7 @@
#endif
#include "common/common_types.h"
#include "core/network/network.h"
#include "core/internal_network/network.h"
// TODO: C++20 Replace std::vector usages with std::span