yuzu: Add ui files for multiplayer rooms
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parent
dcfe0a5feb
commit
705f7db84d
84 changed files with 4524 additions and 49 deletions
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@ -5,6 +5,7 @@
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#include <chrono>
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#include <iostream>
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#include <memory>
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#include <regex>
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#include <string>
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#include <thread>
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@ -29,6 +30,7 @@
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#include "core/loader/loader.h"
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#include "core/telemetry_session.h"
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#include "input_common/main.h"
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#include "network/network.h"
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#include "video_core/renderer_base.h"
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#include "yuzu_cmd/config.h"
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#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
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@ -60,6 +62,8 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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static void PrintHelp(const char* argv0) {
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std::cout << "Usage: " << argv0
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<< " [options] <filename>\n"
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"-m, --multiplayer=nick:password@address:port"
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" Nickname, password, address and port for multiplayer\n"
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"-f, --fullscreen Start in fullscreen mode\n"
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"-h, --help Display this help and exit\n"
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"-v, --version Output version information and exit\n"
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@ -71,6 +75,107 @@ static void PrintVersion() {
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std::cout << "yuzu " << Common::g_scm_branch << " " << Common::g_scm_desc << std::endl;
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}
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static void OnStateChanged(const Network::RoomMember::State& state) {
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switch (state) {
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case Network::RoomMember::State::Idle:
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LOG_DEBUG(Network, "Network is idle");
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break;
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case Network::RoomMember::State::Joining:
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LOG_DEBUG(Network, "Connection sequence to room started");
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break;
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case Network::RoomMember::State::Joined:
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LOG_DEBUG(Network, "Successfully joined to the room");
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break;
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case Network::RoomMember::State::Moderator:
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LOG_DEBUG(Network, "Successfully joined the room as a moderator");
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break;
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default:
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break;
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}
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}
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static void OnNetworkError(const Network::RoomMember::Error& error) {
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switch (error) {
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case Network::RoomMember::Error::LostConnection:
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LOG_DEBUG(Network, "Lost connection to the room");
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break;
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case Network::RoomMember::Error::CouldNotConnect:
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LOG_ERROR(Network, "Error: Could not connect");
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exit(1);
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break;
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case Network::RoomMember::Error::NameCollision:
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LOG_ERROR(
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Network,
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"You tried to use the same nickname as another user that is connected to the Room");
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exit(1);
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break;
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case Network::RoomMember::Error::MacCollision:
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LOG_ERROR(Network, "You tried to use the same MAC-Address as another user that is "
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"connected to the Room");
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exit(1);
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break;
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case Network::RoomMember::Error::ConsoleIdCollision:
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LOG_ERROR(Network, "Your Console ID conflicted with someone else in the Room");
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exit(1);
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break;
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case Network::RoomMember::Error::WrongPassword:
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LOG_ERROR(Network, "Room replied with: Wrong password");
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exit(1);
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break;
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case Network::RoomMember::Error::WrongVersion:
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LOG_ERROR(Network,
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"You are using a different version than the room you are trying to connect to");
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exit(1);
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break;
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case Network::RoomMember::Error::RoomIsFull:
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LOG_ERROR(Network, "The room is full");
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exit(1);
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break;
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case Network::RoomMember::Error::HostKicked:
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LOG_ERROR(Network, "You have been kicked by the host");
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break;
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case Network::RoomMember::Error::HostBanned:
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LOG_ERROR(Network, "You have been banned by the host");
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break;
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case Network::RoomMember::Error::UnknownError:
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LOG_ERROR(Network, "UnknownError");
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break;
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case Network::RoomMember::Error::PermissionDenied:
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LOG_ERROR(Network, "PermissionDenied");
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break;
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case Network::RoomMember::Error::NoSuchUser:
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LOG_ERROR(Network, "NoSuchUser");
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break;
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}
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}
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static void OnMessageReceived(const Network::ChatEntry& msg) {
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std::cout << std::endl << msg.nickname << ": " << msg.message << std::endl << std::endl;
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}
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static void OnStatusMessageReceived(const Network::StatusMessageEntry& msg) {
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std::string message;
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switch (msg.type) {
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case Network::IdMemberJoin:
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message = fmt::format("{} has joined", msg.nickname);
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break;
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case Network::IdMemberLeave:
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message = fmt::format("{} has left", msg.nickname);
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break;
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case Network::IdMemberKicked:
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message = fmt::format("{} has been kicked", msg.nickname);
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break;
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case Network::IdMemberBanned:
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message = fmt::format("{} has been banned", msg.nickname);
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break;
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case Network::IdAddressUnbanned:
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message = fmt::format("{} has been unbanned", msg.nickname);
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break;
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}
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if (!message.empty())
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std::cout << std::endl << "* " << message << std::endl << std::endl;
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}
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/// Application entry point
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int main(int argc, char** argv) {
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Common::Log::Initialize();
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@ -92,10 +197,16 @@ int main(int argc, char** argv) {
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std::optional<std::string> config_path;
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std::string program_args;
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bool use_multiplayer = false;
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bool fullscreen = false;
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std::string nickname{};
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std::string password{};
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std::string address{};
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u16 port = Network::DefaultRoomPort;
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static struct option long_options[] = {
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// clang-format off
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{"multiplayer", required_argument, 0, 'm'},
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{"fullscreen", no_argument, 0, 'f'},
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{"help", no_argument, 0, 'h'},
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{"version", no_argument, 0, 'v'},
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@ -109,6 +220,38 @@ int main(int argc, char** argv) {
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int arg = getopt_long(argc, argv, "g:fhvp::c:", long_options, &option_index);
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if (arg != -1) {
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switch (static_cast<char>(arg)) {
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case 'm': {
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use_multiplayer = true;
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const std::string str_arg(optarg);
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// regex to check if the format is nickname:password@ip:port
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// with optional :password
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const std::regex re("^([^:]+)(?::(.+))?@([^:]+)(?::([0-9]+))?$");
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if (!std::regex_match(str_arg, re)) {
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std::cout << "Wrong format for option --multiplayer\n";
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PrintHelp(argv[0]);
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return 0;
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}
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std::smatch match;
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std::regex_search(str_arg, match, re);
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ASSERT(match.size() == 5);
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nickname = match[1];
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password = match[2];
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address = match[3];
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if (!match[4].str().empty())
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port = std::stoi(match[4]);
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std::regex nickname_re("^[a-zA-Z0-9._\\- ]+$");
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if (!std::regex_match(nickname, nickname_re)) {
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std::cout
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<< "Nickname is not valid. Must be 4 to 20 alphanumeric characters.\n";
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return 0;
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}
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if (address.empty()) {
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std::cout << "Address to room must not be empty.\n";
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return 0;
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}
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break;
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}
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case 'f':
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fullscreen = true;
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LOG_INFO(Frontend, "Starting in fullscreen mode...");
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@ -215,6 +358,21 @@ int main(int argc, char** argv) {
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system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "SDL");
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if (use_multiplayer) {
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if (auto member = Network::GetRoomMember().lock()) {
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member->BindOnChatMessageRecieved(OnMessageReceived);
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member->BindOnStatusMessageReceived(OnStatusMessageReceived);
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member->BindOnStateChanged(OnStateChanged);
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member->BindOnError(OnNetworkError);
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LOG_DEBUG(Network, "Start connection to {}:{} with nickname {}", address, port,
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nickname);
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member->Join(nickname, "", address.c_str(), port, 0, Network::NoPreferredMac, password);
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} else {
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LOG_ERROR(Network, "Could not access RoomMember");
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return 0;
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}
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}
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// Core is loaded, start the GPU (makes the GPU contexts current to this thread)
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system.GPU().Start();
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system.GetCpuManager().OnGpuReady();
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