Archives: Changed the way paths are built for the archives.

Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
This commit is contained in:
Subv 2015-01-03 20:46:05 -05:00
parent cfd7b219f6
commit 71a063f45c
13 changed files with 68 additions and 47 deletions

View file

@ -40,12 +40,8 @@
#define MAPS_DIR "maps"
#define CACHE_DIR "cache"
#define SDMC_DIR "sdmc"
#define EXTSAVEDATA_DIR "sdmc/Nintendo 3DS/extdata"
#define SHAREDEXTSAVEDATA_DIR "nand/data/extdata"
#define SAVEDATA_DIR "savedata"
#define SAVEDATACHECK_DIR "nand/title"
#define NAND_DIR "nand"
#define SYSDATA_DIR "sysdata"
#define SYSSAVEDATA_DIR "nand/data/sysdata"
#define SHADERCACHE_DIR "shader_cache"
#define STATESAVES_DIR "state_saves"
#define SCREENSHOTS_DIR "screenShots"