general: Silence -Wshadow{,-uncaptured-local} warnings
These occur in the latest commits in LLVM Clang.
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3fded314f2
commit
71b3b2a2f0
12 changed files with 61 additions and 58 deletions
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@ -231,24 +231,25 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
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}
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const bool in_parallel = thread_worker != nullptr;
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const auto backend = device.GetShaderBackend();
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auto func{[this, sources = std::move(sources), sources_spirv = std::move(sources_spirv),
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auto func{[this, sources_ = std::move(sources), sources_spirv_ = std::move(sources_spirv),
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shader_notify, backend, in_parallel,
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force_context_flush](ShaderContext::Context*) mutable {
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for (size_t stage = 0; stage < 5; ++stage) {
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switch (backend) {
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case Settings::ShaderBackend::GLSL:
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if (!sources[stage].empty()) {
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source_programs[stage] = CreateProgram(sources[stage], Stage(stage));
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if (!sources_[stage].empty()) {
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source_programs[stage] = CreateProgram(sources_[stage], Stage(stage));
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}
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break;
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case Settings::ShaderBackend::GLASM:
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if (!sources[stage].empty()) {
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assembly_programs[stage] = CompileProgram(sources[stage], AssemblyStage(stage));
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if (!sources_[stage].empty()) {
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assembly_programs[stage] =
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CompileProgram(sources_[stage], AssemblyStage(stage));
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}
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break;
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case Settings::ShaderBackend::SPIRV:
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if (!sources_spirv[stage].empty()) {
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source_programs[stage] = CreateProgram(sources_spirv[stage], Stage(stage));
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if (!sources_spirv_[stage].empty()) {
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source_programs[stage] = CreateProgram(sources_spirv_[stage], Stage(stage));
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}
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break;
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}
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@ -288,9 +288,9 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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const auto load_compute{[&](std::ifstream& file, FileEnvironment env) {
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ComputePipelineKey key;
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file.read(reinterpret_cast<char*>(&key), sizeof(key));
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queue_work([this, key, env = std::move(env), &state, &callback](Context* ctx) mutable {
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queue_work([this, key, env_ = std::move(env), &state, &callback](Context* ctx) mutable {
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ctx->pools.ReleaseContents();
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auto pipeline{CreateComputePipeline(ctx->pools, key, env, true)};
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auto pipeline{CreateComputePipeline(ctx->pools, key, env_, true)};
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std::scoped_lock lock{state.mutex};
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if (pipeline) {
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compute_cache.emplace(key, std::move(pipeline));
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@ -305,9 +305,9 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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const auto load_graphics{[&](std::ifstream& file, std::vector<FileEnvironment> envs) {
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GraphicsPipelineKey key;
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file.read(reinterpret_cast<char*>(&key), sizeof(key));
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queue_work([this, key, envs = std::move(envs), &state, &callback](Context* ctx) mutable {
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queue_work([this, key, envs_ = std::move(envs), &state, &callback](Context* ctx) mutable {
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boost::container::static_vector<Shader::Environment*, 5> env_ptrs;
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for (auto& env : envs) {
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for (auto& env : envs_) {
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env_ptrs.push_back(&env);
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}
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ctx->pools.ReleaseContents();
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