general: Silence -Wshadow{,-uncaptured-local} warnings

These occur in the latest commits in LLVM Clang.
This commit is contained in:
lat9nq 2023-07-18 19:31:35 -04:00
parent 3fded314f2
commit 71b3b2a2f0
12 changed files with 61 additions and 58 deletions

View file

@ -231,24 +231,25 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
}
const bool in_parallel = thread_worker != nullptr;
const auto backend = device.GetShaderBackend();
auto func{[this, sources = std::move(sources), sources_spirv = std::move(sources_spirv),
auto func{[this, sources_ = std::move(sources), sources_spirv_ = std::move(sources_spirv),
shader_notify, backend, in_parallel,
force_context_flush](ShaderContext::Context*) mutable {
for (size_t stage = 0; stage < 5; ++stage) {
switch (backend) {
case Settings::ShaderBackend::GLSL:
if (!sources[stage].empty()) {
source_programs[stage] = CreateProgram(sources[stage], Stage(stage));
if (!sources_[stage].empty()) {
source_programs[stage] = CreateProgram(sources_[stage], Stage(stage));
}
break;
case Settings::ShaderBackend::GLASM:
if (!sources[stage].empty()) {
assembly_programs[stage] = CompileProgram(sources[stage], AssemblyStage(stage));
if (!sources_[stage].empty()) {
assembly_programs[stage] =
CompileProgram(sources_[stage], AssemblyStage(stage));
}
break;
case Settings::ShaderBackend::SPIRV:
if (!sources_spirv[stage].empty()) {
source_programs[stage] = CreateProgram(sources_spirv[stage], Stage(stage));
if (!sources_spirv_[stage].empty()) {
source_programs[stage] = CreateProgram(sources_spirv_[stage], Stage(stage));
}
break;
}

View file

@ -288,9 +288,9 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
const auto load_compute{[&](std::ifstream& file, FileEnvironment env) {
ComputePipelineKey key;
file.read(reinterpret_cast<char*>(&key), sizeof(key));
queue_work([this, key, env = std::move(env), &state, &callback](Context* ctx) mutable {
queue_work([this, key, env_ = std::move(env), &state, &callback](Context* ctx) mutable {
ctx->pools.ReleaseContents();
auto pipeline{CreateComputePipeline(ctx->pools, key, env, true)};
auto pipeline{CreateComputePipeline(ctx->pools, key, env_, true)};
std::scoped_lock lock{state.mutex};
if (pipeline) {
compute_cache.emplace(key, std::move(pipeline));
@ -305,9 +305,9 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
const auto load_graphics{[&](std::ifstream& file, std::vector<FileEnvironment> envs) {
GraphicsPipelineKey key;
file.read(reinterpret_cast<char*>(&key), sizeof(key));
queue_work([this, key, envs = std::move(envs), &state, &callback](Context* ctx) mutable {
queue_work([this, key, envs_ = std::move(envs), &state, &callback](Context* ctx) mutable {
boost::container::static_vector<Shader::Environment*, 5> env_ptrs;
for (auto& env : envs) {
for (auto& env : envs_) {
env_ptrs.push_back(&env);
}
ctx->pools.ReleaseContents();