Settings: eliminate rescaling_factor.

This commit is contained in:
Fernando Sahmkow 2021-07-20 18:29:52 +02:00
parent 84f2aea896
commit 71ca84d829
7 changed files with 19 additions and 37 deletions

View file

@ -48,7 +48,6 @@ void LogSettings() {
log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
log_setting("Renderer_UseResolutionScaling", values.resolution_setup.GetValue());
log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue());
log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue());
log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
@ -155,6 +154,7 @@ void UpdateRescalingInfo() {
info.down_factor = static_cast<f32>(1U << info.down_shift) / info.up_scale;
info.size_up = info.up_scale * info.up_scale;
info.size_shift = info.down_shift * 2;
info.active = info.up_scale != 1 || info.down_shift != 0;
}
void RestoreGlobalState(bool is_powered_on) {

View file

@ -69,6 +69,7 @@ struct ResolutionScalingInfo {
f32 down_factor{1.0f};
u32 size_up{1};
u32 size_shift{0};
bool active{};
};
/** The BasicSetting class is a simple resource manager. It defines a label and default value
@ -472,7 +473,6 @@ struct Values {
ResolutionScalingInfo resolution_info{};
Setting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"};
Setting<u16> resolution_factor{1, "resolution_factor"};
// *nix platforms may have issues with the borderless windowed fullscreen mode.
// Default to exclusive fullscreen on these platforms for now.
RangedSetting<FullscreenMode> fullscreen_mode{