shader: Implement CAL inlining function calls

This commit is contained in:
ReinUsesLisp 2021-03-14 03:41:05 -03:00 committed by ameerj
parent b9f7bf4472
commit 71f96fa636
24 changed files with 286 additions and 330 deletions

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <span>
#include <boost/intrusive/list.hpp>
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/microinstruction.h"
#include "shader_recompiler/frontend/maxwell/control_flow.h"
#include "shader_recompiler/object_pool.h"
namespace Shader::Maxwell {
[[nodiscard]] IR::BlockList VisitAST(ObjectPool<IR::Inst>& inst_pool,
ObjectPool<IR::Block>& block_pool, Environment& env,
Flow::CFG& cfg);
} // namespace Shader::Maxwell