shader: Implement CAL inlining function calls

This commit is contained in:
ReinUsesLisp 2021-03-14 03:41:05 -03:00 committed by ameerj
parent b9f7bf4472
commit 71f96fa636
24 changed files with 286 additions and 330 deletions

View file

@ -10,10 +10,10 @@
namespace Shader::Optimization {
void IdentityRemovalPass(IR::Function& function) {
void IdentityRemovalPass(IR::Program& program) {
std::vector<IR::Inst*> to_invalidate;
for (IR::Block* const block : function.blocks) {
for (IR::Block* const block : program.blocks) {
for (auto inst = block->begin(); inst != block->end();) {
const size_t num_args{inst->NumArgs()};
for (size_t i = 0; i < num_args; ++i) {