applets/controller: Implement fallback applet for the SDL frontend

Implement the fallback applet for the SDL frontend, connecting only the minimum amount of players required.
This commit is contained in:
Morph 2020-08-27 05:33:46 -04:00
parent 72b2f5d34f
commit 7299356f37
3 changed files with 34 additions and 90 deletions

View file

@ -27,11 +27,44 @@ void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callb
auto& players = Settings::values.players;
const auto min_supported_players = parameters.enable_single_mode ? 1 : parameters.min_players;
// Disconnect Handheld first.
npad.DisconnectNPadAtIndex(8);
// Deduce the best configuration based on the input parameters.
for (std::size_t index = 0; index < players.size(); ++index) {
for (std::size_t index = 0; index < players.size() - 2; ++index) {
// First, disconnect all controllers regardless of the value of keep_controllers_connected.
// This makes it easy to connect the desired controllers.
npad.DisconnectNPadAtIndex(index);
// Only connect the minimum number of required players.
if (index >= min_supported_players) {
continue;
}
// Connect controllers based on the following priority list from highest to lowest priority:
// Pro Controller -> Dual Joycons -> Left Joycon -> Right Joycon -> Handheld
if (parameters.allow_pro_controller) {
npad.AddNewControllerAt(
npad.MapSettingsTypeToNPad(Settings::ControllerType::ProController), index);
} else if (parameters.allow_dual_joycons) {
npad.AddNewControllerAt(
npad.MapSettingsTypeToNPad(Settings::ControllerType::DualJoyconDetached), index);
} else if (parameters.allow_left_joycon) {
npad.AddNewControllerAt(
npad.MapSettingsTypeToNPad(Settings::ControllerType::LeftJoycon), index);
} else if (parameters.allow_right_joycon) {
npad.AddNewControllerAt(
npad.MapSettingsTypeToNPad(Settings::ControllerType::RightJoycon), index);
} else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld &&
!Settings::values.use_docked_mode) {
// We should *never* reach here under any normal circumstances.
npad.AddNewControllerAt(npad.MapSettingsTypeToNPad(Settings::ControllerType::Handheld),
index);
} else {
UNREACHABLE_MSG("Unable to add a new controller based on the given parameters!");
}
}
callback();