applets/controller: Implement fallback applet for the SDL frontend

Implement the fallback applet for the SDL frontend, connecting only the minimum amount of players required.
This commit is contained in:
Morph 2020-08-27 05:33:46 -04:00
parent 72b2f5d34f
commit 7299356f37
3 changed files with 34 additions and 90 deletions

View file

@ -720,92 +720,4 @@ bool Controller_NPad::IsControllerSupported(NPadControllerType controller) const
return false;
}
Controller_NPad::NPadControllerType Controller_NPad::DecideBestController(
NPadControllerType priority) const {
if (IsControllerSupported(priority)) {
return priority;
}
const auto is_docked = Settings::values.use_docked_mode;
if (is_docked && priority == NPadControllerType::Handheld) {
priority = NPadControllerType::JoyDual;
if (IsControllerSupported(priority)) {
return priority;
}
}
std::vector<NPadControllerType> priority_list;
switch (priority) {
case NPadControllerType::ProController:
priority_list.push_back(NPadControllerType::JoyDual);
if (!is_docked) {
priority_list.push_back(NPadControllerType::Handheld);
}
priority_list.push_back(NPadControllerType::JoyLeft);
priority_list.push_back(NPadControllerType::JoyRight);
priority_list.push_back(NPadControllerType::Pokeball);
break;
case NPadControllerType::Handheld:
priority_list.push_back(NPadControllerType::JoyDual);
priority_list.push_back(NPadControllerType::ProController);
priority_list.push_back(NPadControllerType::JoyLeft);
priority_list.push_back(NPadControllerType::JoyRight);
priority_list.push_back(NPadControllerType::Pokeball);
break;
case NPadControllerType::JoyDual:
if (!is_docked) {
priority_list.push_back(NPadControllerType::Handheld);
}
priority_list.push_back(NPadControllerType::ProController);
priority_list.push_back(NPadControllerType::JoyLeft);
priority_list.push_back(NPadControllerType::JoyRight);
priority_list.push_back(NPadControllerType::Pokeball);
break;
case NPadControllerType::JoyLeft:
priority_list.push_back(NPadControllerType::JoyRight);
priority_list.push_back(NPadControllerType::JoyDual);
if (!is_docked) {
priority_list.push_back(NPadControllerType::Handheld);
}
priority_list.push_back(NPadControllerType::ProController);
priority_list.push_back(NPadControllerType::Pokeball);
break;
case NPadControllerType::JoyRight:
priority_list.push_back(NPadControllerType::JoyLeft);
priority_list.push_back(NPadControllerType::JoyDual);
if (!is_docked) {
priority_list.push_back(NPadControllerType::Handheld);
}
priority_list.push_back(NPadControllerType::ProController);
priority_list.push_back(NPadControllerType::Pokeball);
break;
case NPadControllerType::Pokeball:
priority_list.push_back(NPadControllerType::JoyLeft);
priority_list.push_back(NPadControllerType::JoyRight);
priority_list.push_back(NPadControllerType::JoyDual);
if (!is_docked) {
priority_list.push_back(NPadControllerType::Handheld);
}
priority_list.push_back(NPadControllerType::ProController);
break;
default:
priority_list.push_back(NPadControllerType::JoyDual);
if (!is_docked) {
priority_list.push_back(NPadControllerType::Handheld);
}
priority_list.push_back(NPadControllerType::ProController);
priority_list.push_back(NPadControllerType::JoyLeft);
priority_list.push_back(NPadControllerType::JoyRight);
priority_list.push_back(NPadControllerType::JoyDual);
break;
}
const auto iter = std::find_if(priority_list.begin(), priority_list.end(),
[this](auto type) { return IsControllerSupported(type); });
if (iter == priority_list.end()) {
UNIMPLEMENTED_MSG("Could not find supported controller!");
return priority;
}
return *iter;
}
} // namespace Service::HID

View file

@ -318,7 +318,6 @@ private:
void InitNewlyAddedController(std::size_t controller_idx);
bool IsControllerSupported(NPadControllerType controller) const;
NPadControllerType DecideBestController(NPadControllerType priority) const;
void RequestPadStateUpdate(u32 npad_id);
u32 press_state{};