yuzu: Add controller hotkeys

This commit is contained in:
german77 2021-11-15 17:57:41 -06:00
parent b94e947793
commit 72c8a94a6c
14 changed files with 580 additions and 79 deletions

View file

@ -663,6 +663,7 @@ ButtonBindings SDLDriver::GetDefaultButtonBinding() const {
{Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
{Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
{Settings::NativeButton::Screenshot, SDL_CONTROLLER_BUTTON_MISC1},
};
}
@ -699,6 +700,7 @@ ButtonBindings SDLDriver::GetNintendoButtonBinding(
{Settings::NativeButton::SL, sl_button},
{Settings::NativeButton::SR, sr_button},
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
{Settings::NativeButton::Screenshot, SDL_CONTROLLER_BUTTON_MISC1},
};
}

View file

@ -24,7 +24,7 @@ namespace InputCommon {
class SDLJoystick;
using ButtonBindings =
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>;
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 18>;
using ZButtonBindings =
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;

View file

@ -23,7 +23,7 @@ enum class Tas::TasAxis : u8 {
};
// Supported keywords and buttons from a TAS file
constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_button = {
constexpr std::array<std::pair<std::string_view, TasButton>, 18> text_to_tas_button = {
std::pair{"KEY_A", TasButton::BUTTON_A},
{"KEY_B", TasButton::BUTTON_B},
{"KEY_X", TasButton::BUTTON_X},
@ -40,8 +40,9 @@ constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_but
{"KEY_DDOWN", TasButton::BUTTON_DOWN},
{"KEY_SL", TasButton::BUTTON_SL},
{"KEY_SR", TasButton::BUTTON_SR},
{"KEY_CAPTURE", TasButton::BUTTON_CAPTURE},
{"KEY_HOME", TasButton::BUTTON_HOME},
// These buttons are disabled to avoid TAS input from activating hotkeys
// {"KEY_CAPTURE", TasButton::BUTTON_CAPTURE},
// {"KEY_HOME", TasButton::BUTTON_HOME},
{"KEY_ZL", TasButton::TRIGGER_ZL},
{"KEY_ZR", TasButton::TRIGGER_ZR},
};