Merge pull request #3412 from Morph1984/aspect-ratio
GUI: Add aspect ratio dropdown
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commit
72d4c6fee0
10 changed files with 85 additions and 3 deletions
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@ -27,9 +27,9 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
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// so just calculate them both even if the other isn't showing.
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FramebufferLayout res{width, height};
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const float emulation_aspect_ratio{static_cast<float>(ScreenUndocked::Height) /
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ScreenUndocked::Width};
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const auto window_aspect_ratio = static_cast<float>(height) / width;
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const float window_aspect_ratio = static_cast<float>(height) / width;
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const float emulation_aspect_ratio = EmulationAspectRatio(
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static_cast<AspectRatio>(Settings::values.aspect_ratio), window_aspect_ratio);
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const Common::Rectangle<u32> screen_window_area{0, 0, width, height};
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Common::Rectangle<u32> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio);
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@ -58,4 +58,19 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) {
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return DefaultFrameLayout(width, height);
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}
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float EmulationAspectRatio(AspectRatio aspect, float window_aspect_ratio) {
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switch (aspect) {
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case AspectRatio::Default:
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return static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width;
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case AspectRatio::R4_3:
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return 3.0f / 4.0f;
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case AspectRatio::R21_9:
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return 9.0f / 21.0f;
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case AspectRatio::StretchToWindow:
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return window_aspect_ratio;
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default:
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return static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width;
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}
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}
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} // namespace Layout
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@ -18,6 +18,13 @@ enum ScreenDocked : u32 {
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HeightDocked = 1080,
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};
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enum class AspectRatio {
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Default,
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R4_3,
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R21_9,
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StretchToWindow,
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};
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/// Describes the layout of the window framebuffer
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struct FramebufferLayout {
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u32 width{ScreenUndocked::Width};
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@ -48,4 +55,12 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height);
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*/
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FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale);
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/**
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* Convenience method to determine emulation aspect ratio
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* @param aspect Represents the index of aspect ratio stored in Settings::values.aspect_ratio
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* @param window_aspect_ratio Current window aspect ratio
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* @return Emulation render window aspect ratio
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*/
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float EmulationAspectRatio(AspectRatio aspect, float window_aspect_ratio);
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} // namespace Layout
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@ -429,6 +429,7 @@ struct Values {
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int vulkan_device;
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float resolution_factor;
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int aspect_ratio;
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bool use_frame_limit;
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u16 frame_limit;
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bool use_disk_shader_cache;
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