core/hid: Documment some files
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4 changed files with 265 additions and 52 deletions
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@ -38,9 +38,10 @@ struct TouchFinger {
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Common::Point<float> position{};
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u32_le id{};
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bool pressed{};
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Core::HID::TouchAttribute attribute{};
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TouchAttribute attribute{};
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};
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// Contains all motion related data that is used on the services
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struct ConsoleMotion {
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bool is_at_rest{};
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Common::Vec3f accel{};
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@ -57,7 +58,7 @@ struct ConsoleStatus {
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ConsoleMotionValues motion_values{};
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TouchValues touch_values{};
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// Data for Nintendo devices;
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// Data for HID services
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ConsoleMotion motion_state{};
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TouchFingerState touch_state{};
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};
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@ -75,52 +76,90 @@ struct ConsoleUpdateCallback {
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class EmulatedConsole {
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public:
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/**
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* TODO: Write description
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*
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* @param npad_id_type
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* Contains all input data related to the console like motion and touch input
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*/
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explicit EmulatedConsole();
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EmulatedConsole();
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~EmulatedConsole();
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YUZU_NON_COPYABLE(EmulatedConsole);
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YUZU_NON_MOVEABLE(EmulatedConsole);
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void ReloadFromSettings();
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void ReloadInput();
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/// Removes all callbacks created from input devices
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void UnloadInput();
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/// Sets the emulated console into configuring mode. Locking all HID service events from being
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/// moddified
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void EnableConfiguration();
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/// Returns the emulated console to the normal behaivour
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void DisableConfiguration();
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/// Returns true if the emulated console is on configuring mode
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bool IsConfiguring() const;
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/// Reload all input devices
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void ReloadInput();
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/// Overrides current mapped devices with the stored configuration and reloads all input devices
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void ReloadFromSettings();
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/// Saves the current mapped configuration
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void SaveCurrentConfig();
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/// Reverts any mapped changes made that weren't saved
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void RestoreConfig();
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// Returns the current mapped motion device
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Common::ParamPackage GetMotionParam() const;
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/**
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* Updates the current mapped motion device
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* @param ParamPackage with controller data to be mapped
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*/
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void SetMotionParam(Common::ParamPackage param);
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/// Returns the latest status of motion input from the console with parameters
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ConsoleMotionValues GetMotionValues() const;
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/// Returns the latest status of touch input from the console with parameters
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TouchValues GetTouchValues() const;
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/// Returns the latest status of motion input from the console
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ConsoleMotion GetMotion() const;
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/// Returns the latest status of touch input from the console
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TouchFingerState GetTouch() const;
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/**
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* Adds a callback to the list of events
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* @param ConsoleUpdateCallback that will be triggered
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* @return an unique key corresponding to the callback index in the list
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*/
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int SetCallback(ConsoleUpdateCallback update_callback);
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/**
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* Removes a callback from the list stopping any future events to this object
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* @param Key corresponding to the callback index in the list
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*/
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void DeleteCallback(int key);
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private:
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/**
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* Sets the status of a button. Applies toggle properties to the output.
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*
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* @param A CallbackStatus and a button index number
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* Updates the motion status of the console
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* @param A CallbackStatus containing gyro and accelerometer data
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*/
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void SetMotion(Input::CallbackStatus callback);
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/**
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* Updates the touch status of the console
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* @param callback: A CallbackStatus containing the touch position
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* @param index: Finger ID to be updated
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*/
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void SetTouch(Input::CallbackStatus callback, std::size_t index);
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/**
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* Triggers a callback that something has changed
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*
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* @param Input type of the trigger
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* Triggers a callback that something has changed on the console status
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* @param Input type of the event to trigger
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*/
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void TriggerOnChange(ConsoleTriggerType type);
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@ -136,6 +175,8 @@ private:
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mutable std::mutex mutex;
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std::unordered_map<int, ConsoleUpdateCallback> callback_list;
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int last_callback_key = 0;
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// Stores the current status of all console input
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ConsoleStatus console;
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};
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