core/hid: Documment some files
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4 changed files with 265 additions and 52 deletions
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@ -87,7 +87,7 @@ struct ControllerStatus {
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BatteryValues battery_values{};
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VibrationValues vibration_values{};
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// Data for Nintendo devices
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// Data for HID serices
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NpadButtonState npad_button_state{};
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DebugPadButton debug_pad_button_state{};
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AnalogSticks analog_stick_state{};
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@ -118,9 +118,8 @@ struct ControllerUpdateCallback {
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class EmulatedController {
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public:
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/**
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* TODO: Write description
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*
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* @param npad_id_type
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* Contains all input data related to this controller. Like buttons, joysticks, motion.
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* @param Npad id type for this specific controller
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*/
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explicit EmulatedController(NpadIdType npad_id_type_);
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~EmulatedController();
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@ -128,86 +127,197 @@ public:
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YUZU_NON_COPYABLE(EmulatedController);
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YUZU_NON_MOVEABLE(EmulatedController);
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/// Converts the controller type from settings to npad type
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static NpadType MapSettingsTypeToNPad(Settings::ControllerType type);
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/// Converts npad type to the equivalent of controller type from settings
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static Settings::ControllerType MapNPadToSettingsType(NpadType type);
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/// Gets the NpadIdType for this controller.
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/// Gets the NpadIdType for this controller
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NpadIdType GetNpadIdType() const;
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/// Sets the NpadType for this controller.
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/// Sets the NpadType for this controller
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void SetNpadType(NpadType npad_type_);
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/// Gets the NpadType for this controller.
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/// Gets the NpadType for this controller
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NpadType GetNpadType() const;
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/// Gets the NpadType for this controller.
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LedPattern GetLedPattern() const;
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/// Sets the connected status to true
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void Connect();
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/// Sets the connected status to false
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void Disconnect();
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/// Returns true if the controller has the connected status
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bool IsConnected() const;
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/// Returns true if vibration is enabled
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bool IsVibrationEnabled() const;
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void ReloadFromSettings();
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void ReloadInput();
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/// Removes all callbacks created from input devices
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void UnloadInput();
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/// Sets the emulated console into configuring mode. Locking all HID service events from being
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/// moddified
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void EnableConfiguration();
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/// Returns the emulated console to the normal behaivour
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void DisableConfiguration();
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/// Returns true if the emulated device is on configuring mode
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bool IsConfiguring() const;
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/// Reload all input devices
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void ReloadInput();
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/// Overrides current mapped devices with the stored configuration and reloads all input devices
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void ReloadFromSettings();
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/// Saves the current mapped configuration
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void SaveCurrentConfig();
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/// Reverts any mapped changes made that weren't saved
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void RestoreConfig();
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/// Returns a vector of mapped devices from the mapped button and stick parameters
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std::vector<Common::ParamPackage> GetMappedDevices() const;
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// Returns the current mapped button device
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Common::ParamPackage GetButtonParam(std::size_t index) const;
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// Returns the current mapped stick device
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Common::ParamPackage GetStickParam(std::size_t index) const;
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// Returns the current mapped motion device
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Common::ParamPackage GetMotionParam(std::size_t index) const;
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/**
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* Updates the current mapped button device
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* @param ParamPackage with controller data to be mapped
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*/
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void SetButtonParam(std::size_t index, Common::ParamPackage param);
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/**
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* Updates the current mapped stick device
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* @param ParamPackage with controller data to be mapped
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*/
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void SetStickParam(std::size_t index, Common::ParamPackage param);
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/**
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* Updates the current mapped motion device
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* @param ParamPackage with controller data to be mapped
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*/
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void SetMotionParam(std::size_t index, Common::ParamPackage param);
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/// Returns the latest button status from the controller with parameters
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ButtonValues GetButtonsValues() const;
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/// Returns the latest analog stick status from the controller with parameters
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SticksValues GetSticksValues() const;
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/// Returns the latest trigger status from the controller with parameters
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TriggerValues GetTriggersValues() const;
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/// Returns the latest motion status from the controller with parameters
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ControllerMotionValues GetMotionValues() const;
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/// Returns the latest color status from the controller with parameters
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ColorValues GetColorsValues() const;
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/// Returns the latest battery status from the controller with parameters
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BatteryValues GetBatteryValues() const;
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/// Returns the latest status of button input for the npad service
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NpadButtonState GetNpadButtons() const;
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/// Returns the latest status of button input for the debug pad service
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DebugPadButton GetDebugPadButtons() const;
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/// Returns the latest status of stick input from the mouse
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AnalogSticks GetSticks() const;
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/// Returns the latest status of trigger input from the mouse
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NpadGcTriggerState GetTriggers() const;
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/// Returns the latest status of motion input from the mouse
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MotionState GetMotions() const;
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/// Returns the latest color value from the controller
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ControllerColors GetColors() const;
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/// Returns the latest battery status from the controller
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BatteryLevelState GetBattery() const;
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/*
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* Sends a specific vibration to the output device
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* @return returns true if vibration had no errors
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*/
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bool SetVibration(std::size_t device_index, VibrationValue vibration);
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/*
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* Sends a small vibration to the output device
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* @return returns true if SetVibration was successfull
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*/
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bool TestVibration(std::size_t device_index);
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/// Returns the led pattern corresponding to this emulated controller
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LedPattern GetLedPattern() const;
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/// Asks the output device to change the player led pattern
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void SetLedPattern();
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/**
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* Adds a callback to the list of events
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* @param ConsoleUpdateCallback that will be triggered
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* @return an unique key corresponding to the callback index in the list
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*/
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int SetCallback(ControllerUpdateCallback update_callback);
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/**
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* Removes a callback from the list stopping any future events to this object
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* @param Key corresponding to the callback index in the list
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*/
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void DeleteCallback(int key);
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private:
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/**
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* Sets the status of a button. Applies toggle properties to the output.
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*
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* @param A CallbackStatus and a button index number
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* Updates the button status of the controller
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* @param callback: A CallbackStatus containing the button status
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* @param index: Button ID of the to be updated
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*/
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void SetButton(Input::CallbackStatus callback, std::size_t index);
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/**
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* Updates the analog stick status of the controller
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* @param callback: A CallbackStatus containing the analog stick status
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* @param index: stick ID of the to be updated
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*/
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void SetStick(Input::CallbackStatus callback, std::size_t index);
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/**
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* Updates the trigger status of the controller
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* @param callback: A CallbackStatus containing the trigger status
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* @param index: trigger ID of the to be updated
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*/
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void SetTrigger(Input::CallbackStatus callback, std::size_t index);
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/**
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* Updates the motion status of the controller
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* @param callback: A CallbackStatus containing gyro and accelerometer data
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* @param index: motion ID of the to be updated
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*/
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void SetMotion(Input::CallbackStatus callback, std::size_t index);
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/**
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* Updates the battery status of the controller
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* @param callback: A CallbackStatus containing the battery status
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* @param index: Button ID of the to be updated
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*/
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void SetBattery(Input::CallbackStatus callback, std::size_t index);
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/**
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* Triggers a callback that something has changed
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*
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* @param Input type of the trigger
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* Triggers a callback that something has changed on the controller status
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* @param Input type of the event to trigger
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*/
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void TriggerOnChange(ControllerTriggerType type);
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@ -235,6 +345,8 @@ private:
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mutable std::mutex mutex;
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std::unordered_map<int, ControllerUpdateCallback> callback_list;
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int last_callback_key = 0;
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// Stores the current status of all controller input
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ControllerStatus controller;
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};
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