settings: Fix Debug controller type options
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parent
2b1b0c2a30
commit
730f078302
13 changed files with 77 additions and 95 deletions
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@ -166,9 +166,10 @@ void EmulatedConsole::SetTouch(Common::Input::CallbackStatus callback,
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return;
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}
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// TODO(german77): Remap touch id in sequential order
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console.touch_state[index] = {
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.position = {console.touch_values[index].x.value, console.touch_values[index].y.value},
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.id = console.touch_values[index].id,
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.id = static_cast<u32>(console.touch_values[index].id),
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.pressed = console.touch_values[index].pressed.value,
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};
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@ -77,7 +77,12 @@ void EmulatedController::ReloadFromSettings() {
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controller.colors_state.fullkey = controller.colors_state.left;
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SetNpadType(MapSettingsTypeToNPad(player.controller_type));
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// Other or debug controller should always be a pro controller
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if (npad_id_type != NpadIdType::Other) {
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SetNpadType(MapSettingsTypeToNPad(player.controller_type));
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} else {
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SetNpadType(NpadType::ProController);
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}
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if (player.connected) {
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Connect();
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@ -606,12 +611,12 @@ void EmulatedController::SetTrigger(Common::Input::CallbackStatus callback, std:
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switch (index) {
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case Settings::NativeTrigger::LTrigger:
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controller.gc_trigger_state.left = static_cast<s32>(trigger.analog.value * HID_TRIGGER_MAX);
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controller.npad_button_state.zl.Assign(trigger.pressed);
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controller.npad_button_state.zl.Assign(trigger.pressed.value);
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break;
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case Settings::NativeTrigger::RTrigger:
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controller.gc_trigger_state.right =
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static_cast<s32>(trigger.analog.value * HID_TRIGGER_MAX);
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controller.npad_button_state.zr.Assign(trigger.pressed);
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controller.npad_button_state.zr.Assign(trigger.pressed.value);
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break;
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}
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@ -53,7 +53,7 @@ Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatu
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switch (callback.type) {
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case Common::Input::InputType::Analog:
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case Common::Input::InputType::Trigger:
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status.value = TransformToTrigger(callback).pressed;
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status.value = TransformToTrigger(callback).pressed.value;
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break;
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case Common::Input::InputType::Button:
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status = callback.button_status;
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@ -222,7 +222,7 @@ Common::Input::TriggerStatus TransformToTrigger(const Common::Input::CallbackSta
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// Set button status
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if (calculate_button_value) {
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status.pressed = value > properties.threshold;
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status.pressed.value = value > properties.threshold;
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}
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// Adjust if value is inverted
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