GPU: Implemented the R8 texture format (0x1D)
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5a763e8a5a
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734106dcb9
3 changed files with 18 additions and 5 deletions
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@ -58,6 +58,8 @@ u32 BytesPerPixel(TextureFormat format) {
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case TextureFormat::A1B5G5R5:
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case TextureFormat::B5G6R5:
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return 2;
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case TextureFormat::R8:
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return 1;
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default:
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UNIMPLEMENTED_MSG("Format not implemented");
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break;
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@ -83,6 +85,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
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case TextureFormat::A2B10G10R10:
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case TextureFormat::A1B5G5R5:
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case TextureFormat::B5G6R5:
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case TextureFormat::R8:
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CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
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unswizzled_data.data(), true, block_height);
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break;
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@ -107,6 +110,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
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case TextureFormat::A2B10G10R10:
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case TextureFormat::A1B5G5R5:
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case TextureFormat::B5G6R5:
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case TextureFormat::R8:
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// TODO(Subv): For the time being just forward the same data without any decoding.
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rgba_data = texture_data;
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break;
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