nv_services: Correct buffer queue fencing and GPFifo fencing
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8 changed files with 70 additions and 57 deletions
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@ -34,7 +34,8 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer)
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buffer_wait_event.writable->Signal();
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}
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std::optional<u32> BufferQueue::DequeueBuffer(u32 width, u32 height) {
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std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::DequeueBuffer(u32 width,
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u32 height) {
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auto itr = std::find_if(queue.begin(), queue.end(), [&](const Buffer& buffer) {
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// Only consider free buffers. Buffers become free once again after they've been Acquired
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// and Released by the compositor, see the NVFlinger::Compose method.
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@ -51,7 +52,7 @@ std::optional<u32> BufferQueue::DequeueBuffer(u32 width, u32 height) {
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}
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itr->status = Buffer::Status::Dequeued;
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return itr->slot;
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return {{itr->slot, &itr->multi_fence}};
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}
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const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const {
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@ -63,7 +64,8 @@ const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const {
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}
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void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform,
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const Common::Rectangle<int>& crop_rect, u32 swap_interval) {
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const Common::Rectangle<int>& crop_rect, u32 swap_interval,
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Service::Nvidia::MultiFence& multi_fence) {
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auto itr = std::find_if(queue.begin(), queue.end(),
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[&](const Buffer& buffer) { return buffer.slot == slot; });
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ASSERT(itr != queue.end());
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@ -72,6 +74,7 @@ void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform,
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itr->transform = transform;
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itr->crop_rect = crop_rect;
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itr->swap_interval = swap_interval;
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itr->multi_fence = multi_fence;
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}
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std::optional<std::reference_wrapper<const BufferQueue::Buffer>> BufferQueue::AcquireBuffer() {
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@ -12,6 +12,7 @@
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#include "common/swap.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/writable_event.h"
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#include "core/hle/service/nvdrv/nvdata.h"
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namespace Service::NVFlinger {
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@ -69,13 +70,16 @@ public:
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BufferTransformFlags transform;
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Common::Rectangle<int> crop_rect;
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u32 swap_interval;
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Service::Nvidia::MultiFence multi_fence;
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};
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void SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer);
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std::optional<u32> DequeueBuffer(u32 width, u32 height);
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std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> DequeueBuffer(u32 width,
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u32 height);
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const IGBPBuffer& RequestBuffer(u32 slot) const;
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void QueueBuffer(u32 slot, BufferTransformFlags transform,
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const Common::Rectangle<int>& crop_rect, u32 swap_interval);
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const Common::Rectangle<int>& crop_rect, u32 swap_interval,
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Service::Nvidia::MultiFence& multi_fence);
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std::optional<std::reference_wrapper<const Buffer>> AcquireBuffer();
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void ReleaseBuffer(u32 slot);
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u32 Query(QueryType type);
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