core: hid: Restore motion state on refresh and clamp motion values
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3 changed files with 30 additions and 2 deletions
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@ -20,6 +20,9 @@ public:
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static constexpr float IsAtRestStandard = 0.01f;
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static constexpr float IsAtRestThight = 0.005f;
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static constexpr float GyroMaxValue = 5.0f;
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static constexpr float AccelMaxValue = 7.0f;
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explicit MotionInput();
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MotionInput(const MotionInput&) = default;
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@ -40,6 +43,7 @@ public:
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void EnableReset(bool reset);
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void ResetRotations();
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void ResetQuaternion();
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void UpdateRotation(u64 elapsed_time);
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void UpdateOrientation(u64 elapsed_time);
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@ -69,7 +73,7 @@ private:
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Common::Vec3f derivative_error;
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// Quaternion containing the device orientation
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Common::Quaternion<f32> quat{{0.0f, 0.0f, -1.0f}, 0.0f};
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Common::Quaternion<f32> quat;
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// Number of full rotations in each axis
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Common::Vec3f rotations;
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