shader: Implement I2I CC

This commit is contained in:
ameerj 2021-03-28 21:33:52 -04:00
parent dbc1e5cde7
commit 73af0d2e0d
3 changed files with 45 additions and 24 deletions

View file

@ -74,9 +74,6 @@ void I2I(TranslatorVisitor& v, u64 insn, const IR::U32& src_a) {
BitField<50, 1, u64> sat;
} const i2i{insn};
if (i2i.cc != 0) {
throw NotImplementedException("I2I CC");
}
if (i2i.src_fmt == IntegerWidth::Short && (i2i.selector == 1 || i2i.selector == 3)) {
throw NotImplementedException("16-bit source format incompatible with selector {}",
i2i.selector);
@ -105,6 +102,10 @@ void I2I(TranslatorVisitor& v, u64 insn, const IR::U32& src_a) {
: ConvertInteger(v.ir, src_values, i2i.dst_fmt)};
v.X(i2i.dest_reg, result);
if (i2i.cc != 0) {
v.SetZFlag(v.ir.GetZeroFromOp(result));
v.SetSFlag(v.ir.GetSignFromOp(result));
}
}
} // Anonymous namespace