"AudioRenderer" thread should have a unique name

Creating multiple "AudioRenderer" threads cause the previous thread to be overwritten. The thread will name be renamed to AudioRenderer-InstanceX, where X is the current instance number.
This commit is contained in:
David Marcec 2019-07-13 01:22:08 +10:00
parent bb67091c77
commit 73b37886c1
4 changed files with 8 additions and 7 deletions

View file

@ -73,13 +73,14 @@ private:
EffectInStatus info{};
};
AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing, AudioRendererParameter params,
Kernel::SharedPtr<Kernel::WritableEvent> buffer_event)
Kernel::SharedPtr<Kernel::WritableEvent> buffer_event,
const std::size_t instance_number)
: worker_params{params}, buffer_event{buffer_event}, voices(params.voice_count),
effects(params.effect_count) {
audio_out = std::make_unique<AudioCore::AudioOut>();
stream = audio_out->OpenStream(core_timing, STREAM_SAMPLE_RATE, STREAM_NUM_CHANNELS,
"AudioRenderer", [=]() { buffer_event->Signal(); });
fmt::format("AudioRenderer-Instance{}", instance_number), [=]() { buffer_event->Signal(); });
audio_out->StartStream(stream);
QueueMixedBuffer(0);