"AudioRenderer" thread should have a unique name
Creating multiple "AudioRenderer" threads cause the previous thread to be overwritten. The thread will name be renamed to AudioRenderer-InstanceX, where X is the current instance number.
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4 changed files with 8 additions and 7 deletions
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@ -73,13 +73,14 @@ private:
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EffectInStatus info{};
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};
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AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing, AudioRendererParameter params,
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Kernel::SharedPtr<Kernel::WritableEvent> buffer_event)
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Kernel::SharedPtr<Kernel::WritableEvent> buffer_event,
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const std::size_t instance_number)
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: worker_params{params}, buffer_event{buffer_event}, voices(params.voice_count),
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effects(params.effect_count) {
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audio_out = std::make_unique<AudioCore::AudioOut>();
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stream = audio_out->OpenStream(core_timing, STREAM_SAMPLE_RATE, STREAM_NUM_CHANNELS,
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"AudioRenderer", [=]() { buffer_event->Signal(); });
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fmt::format("AudioRenderer-Instance{}", instance_number), [=]() { buffer_event->Signal(); });
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audio_out->StartStream(stream);
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QueueMixedBuffer(0);
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