"AudioRenderer" thread should have a unique name

Creating multiple "AudioRenderer" threads cause the previous thread to be overwritten. The thread will name be renamed to AudioRenderer-InstanceX, where X is the current instance number.
This commit is contained in:
David Marcec 2019-07-13 01:22:08 +10:00
parent bb67091c77
commit 73b37886c1
4 changed files with 8 additions and 7 deletions

View file

@ -215,7 +215,7 @@ static_assert(sizeof(UpdateDataHeader) == 0x40, "UpdateDataHeader has wrong size
class AudioRenderer {
public:
AudioRenderer(Core::Timing::CoreTiming& core_timing, AudioRendererParameter params,
Kernel::SharedPtr<Kernel::WritableEvent> buffer_event);
Kernel::SharedPtr<Kernel::WritableEvent> buffer_event, const std::size_t instance_number);
~AudioRenderer();
std::vector<u8> UpdateAudioRenderer(const std::vector<u8>& input_params);