"AudioRenderer" thread should have a unique name
Creating multiple "AudioRenderer" threads cause the previous thread to be overwritten. The thread will name be renamed to AudioRenderer-InstanceX, where X is the current instance number.
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4 changed files with 8 additions and 7 deletions
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@ -215,7 +215,7 @@ static_assert(sizeof(UpdateDataHeader) == 0x40, "UpdateDataHeader has wrong size
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class AudioRenderer {
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public:
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AudioRenderer(Core::Timing::CoreTiming& core_timing, AudioRendererParameter params,
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Kernel::SharedPtr<Kernel::WritableEvent> buffer_event);
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Kernel::SharedPtr<Kernel::WritableEvent> buffer_event, const std::size_t instance_number);
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~AudioRenderer();
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std::vector<u8> UpdateAudioRenderer(const std::vector<u8>& input_params);
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