Rename ObjectPool to HandleTable

This commit is contained in:
Yuri Kunde Schlesner 2014-12-13 21:16:13 -02:00
parent 28e64806cd
commit 73fba22c01
12 changed files with 54 additions and 54 deletions

View file

@ -164,7 +164,7 @@ static bool CheckWaitType(const Thread* thread, WaitType type, Handle wait_handl
/// Stops the current thread
ResultCode StopThread(Handle handle, const char* reason) {
Thread* thread = g_object_pool.Get<Thread>(handle);
Thread* thread = g_handle_table.Get<Thread>(handle);
if (thread == nullptr) return InvalidHandle(ErrorModule::Kernel);
// Release all the mutexes that this thread holds
@ -173,7 +173,7 @@ ResultCode StopThread(Handle handle, const char* reason) {
ChangeReadyState(thread, false);
thread->status = THREADSTATUS_DORMANT;
for (Handle waiting_handle : thread->waiting_threads) {
Thread* waiting_thread = g_object_pool.Get<Thread>(waiting_handle);
Thread* waiting_thread = g_handle_table.Get<Thread>(waiting_handle);
if (CheckWaitType(waiting_thread, WAITTYPE_THREADEND, handle))
ResumeThreadFromWait(waiting_handle);
@ -210,7 +210,7 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) {
// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
for (Handle handle : thread_queue) {
Thread* thread = g_object_pool.Get<Thread>(handle);
Thread* thread = g_handle_table.Get<Thread>(handle);
if (!CheckWaitType(thread, WAITTYPE_ARB, arbiter, address))
continue;
@ -235,7 +235,7 @@ void ArbitrateAllThreads(u32 arbiter, u32 address) {
// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
for (Handle handle : thread_queue) {
Thread* thread = g_object_pool.Get<Thread>(handle);
Thread* thread = g_handle_table.Get<Thread>(handle);
if (CheckWaitType(thread, WAITTYPE_ARB, arbiter, address))
ResumeThreadFromWait(handle);
@ -288,7 +288,7 @@ Thread* NextThread() {
if (next == 0) {
return nullptr;
}
return Kernel::g_object_pool.Get<Thread>(next);
return Kernel::g_handle_table.Get<Thread>(next);
}
void WaitCurrentThread(WaitType wait_type, Handle wait_handle) {
@ -305,7 +305,7 @@ void WaitCurrentThread(WaitType wait_type, Handle wait_handle, VAddr wait_addres
/// Resumes a thread from waiting by marking it as "ready"
void ResumeThreadFromWait(Handle handle) {
Thread* thread = Kernel::g_object_pool.Get<Thread>(handle);
Thread* thread = Kernel::g_handle_table.Get<Thread>(handle);
if (thread) {
thread->status &= ~THREADSTATUS_WAIT;
thread->wait_handle = 0;
@ -341,7 +341,7 @@ Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 prio
Thread* thread = new Thread;
handle = Kernel::g_object_pool.Create(thread);
handle = Kernel::g_handle_table.Create(thread);
thread_queue.push_back(handle);
thread_ready_queue.prepare(priority);
@ -398,7 +398,7 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s3
/// Get the priority of the thread specified by handle
ResultVal<u32> GetThreadPriority(const Handle handle) {
Thread* thread = g_object_pool.Get<Thread>(handle);
Thread* thread = g_handle_table.Get<Thread>(handle);
if (thread == nullptr) return InvalidHandle(ErrorModule::Kernel);
return MakeResult<u32>(thread->current_priority);
@ -410,7 +410,7 @@ ResultCode SetThreadPriority(Handle handle, s32 priority) {
if (!handle) {
thread = GetCurrentThread(); // TODO(bunnei): Is this correct behavior?
} else {
thread = g_object_pool.Get<Thread>(handle);
thread = g_handle_table.Get<Thread>(handle);
if (thread == nullptr) {
return InvalidHandle(ErrorModule::Kernel);
}
@ -481,7 +481,7 @@ void Reschedule() {
LOG_TRACE(Kernel, "cannot context switch from 0x%08X, no higher priority thread!", prev->GetHandle());
for (Handle handle : thread_queue) {
Thread* thread = g_object_pool.Get<Thread>(handle);
Thread* thread = g_handle_table.Get<Thread>(handle);
LOG_TRACE(Kernel, "\thandle=0x%08X prio=0x%02X, status=0x%08X wait_type=0x%08X wait_handle=0x%08X",
thread->GetHandle(), thread->current_priority, thread->status, thread->wait_type, thread->wait_handle);
}
@ -497,7 +497,7 @@ void Reschedule() {
}
ResultCode GetThreadId(u32* thread_id, Handle handle) {
Thread* thread = g_object_pool.Get<Thread>(handle);
Thread* thread = g_handle_table.Get<Thread>(handle);
if (thread == nullptr)
return ResultCode(ErrorDescription::InvalidHandle, ErrorModule::OS,
ErrorSummary::WrongArgument, ErrorLevel::Permanent);