shader: Implement TLD4.PTP

This commit is contained in:
FernandoS27 2021-03-26 16:02:04 +01:00 committed by ameerj
parent 981eb6f43b
commit 742d11c2ad
15 changed files with 111 additions and 28 deletions

View file

@ -3,10 +3,15 @@
// Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
namespace Shader::Backend::SPIRV {
Id EmitCompositeConstructU32x2(EmitContext& ctx, Id e1, Id e2) {
Id EmitCompositeConstructU32x2(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2) {
const auto info{inst->Flags<IR::CompositeDecoration>()};
if (info.is_constant) {
return ctx.ConstantComposite(ctx.U32[2], e1, e2);
}
return ctx.OpCompositeConstruct(ctx.U32[2], e1, e2);
}
@ -42,7 +47,12 @@ Id EmitCompositeInsertU32x4(EmitContext& ctx, Id composite, Id object, u32 index
return ctx.OpCompositeInsert(ctx.U32[4], object, composite, index);
}
Id EmitCompositeConstructF16x2(EmitContext& ctx, Id e1, Id e2) {
Id EmitCompositeConstructF16x2(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2) {
const auto info{inst->Flags<IR::CompositeDecoration>()};
if (info.is_constant) {
return ctx.ConstantComposite(ctx.F16[2], e1, e2);
}
return ctx.OpCompositeConstruct(ctx.F16[2], e1, e2);
}
@ -78,7 +88,11 @@ Id EmitCompositeInsertF16x4(EmitContext& ctx, Id composite, Id object, u32 index
return ctx.OpCompositeInsert(ctx.F16[4], object, composite, index);
}
Id EmitCompositeConstructF32x2(EmitContext& ctx, Id e1, Id e2) {
Id EmitCompositeConstructF32x2(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2) {
const auto info{inst->Flags<IR::CompositeDecoration>()};
if (info.is_constant) {
return ctx.ConstantComposite(ctx.F32[2], e1, e2);
}
return ctx.OpCompositeConstruct(ctx.F32[2], e1, e2);
}
@ -150,4 +164,15 @@ Id EmitCompositeInsertF64x4(EmitContext& ctx, Id composite, Id object, u32 index
return ctx.OpCompositeInsert(ctx.F64[4], object, composite, index);
}
Id EmitCompositeConstructArrayU32x2(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2, Id e3, Id e4) {
const auto info{inst->Flags<IR::CompositeDecoration>()};
if (info.is_constant) {
return ctx.ConstantComposite(ctx.array_U32x2, e1, e2, e3, e4);
}
if (ctx.profile.support_variadic_ptp) {
return OpCompositeConstruct(ctx.array_U32x2, e1, e2, e3, e4);
}
return {};
}
} // namespace Shader::Backend::SPIRV