input_common: Move button names to the frontend
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12 changed files with 160 additions and 52 deletions
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@ -34,7 +34,7 @@ public:
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std::vector<Common::ParamPackage> GetInputDevices() const override;
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ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override;
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AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
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std::string GetUIName(const Common::ParamPackage& params) const override;
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Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override;
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private:
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enum class PadButton {
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@ -112,7 +112,7 @@ private:
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/// Updates vibration state of all controllers
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void SendVibrations();
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std::string GetUIButtonName(const Common::ParamPackage& params) const;
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Common::Input::ButtonNames GetUIButtonName(const Common::ParamPackage& params) const;
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std::unique_ptr<LibUSBDeviceHandle> usb_adapter_handle;
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std::array<GCController, 4> pads;
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