glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported

This commit is contained in:
ameerj 2021-06-04 00:46:46 -04:00
parent d12f2b8ccf
commit 747b8556a4
4 changed files with 42 additions and 8 deletions

View file

@ -282,8 +282,10 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
void EmitContext::SetupExtensions(std::string&) {
// TODO: track this usage
header += "#extension GL_ARB_sparse_texture2 : enable\n"
"#extension GL_EXT_texture_shadow_lod : enable\n"
"#extension GL_EXT_shader_image_load_formatted : enable\n";
if (profile.support_gl_texture_shadow_lod) {
header += "#extension GL_EXT_texture_shadow_lod : enable\n";
}
if (info.uses_int64) {
header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
}