glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported

This commit is contained in:
ameerj 2021-06-04 00:46:46 -04:00
parent d12f2b8ccf
commit 747b8556a4
4 changed files with 42 additions and 8 deletions

View file

@ -226,6 +226,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
.support_gl_nv_gpu_shader_5 = device.HasNvGpuShader5(),
.support_gl_amd_gpu_shader_half_float = device.HasAmdShaderHalfFloat(),
.support_gl_vertex_viewport_layer = device.HasVertexViewportLayer(),
.support_gl_texture_shadow_lod = device.HasTextureShadowLod(),
.warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyLargerThanGuest(),