general: Silence some warnings when using clang
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f7b4f44adf
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751fbfdcc3
12 changed files with 27 additions and 25 deletions
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@ -92,7 +92,7 @@ void GeometryDumper::AddTriangle(Vertex& v0, Vertex& v1, Vertex& v2) {
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vertices.push_back(v2);
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int num_vertices = (int)vertices.size();
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faces.push_back({ num_vertices-3, num_vertices-2, num_vertices-1 });
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faces.push_back({{ num_vertices-3, num_vertices-2, num_vertices-1 }});
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}
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void GeometryDumper::Dump() {
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@ -576,8 +576,8 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
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unsigned table_index = static_cast<int>((x < 2) ? table_index_1.Value() : table_index_2.Value());
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static const std::array<std::array<u8, 2>, 8> etc1_modifier_table = {{
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{ 2, 8 }, { 5, 17 }, { 9, 29 }, { 13, 42 },
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{ 18, 60 }, { 24, 80 }, { 33, 106 }, { 47, 183 }
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{{ 2, 8 }}, {{ 5, 17 }}, {{ 9, 29 }}, {{ 13, 42 }},
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{{ 18, 60 }}, {{ 24, 80 }}, {{ 33, 106 }}, {{ 47, 183 }}
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}};
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int modifier = etc1_modifier_table.at(table_index).at(GetTableSubIndex(texel));
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@ -735,11 +735,11 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
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auto color_output = ColorCombine(tev_stage.color_op, color_result);
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// alpha combiner
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std::array<u8,3> alpha_result = {
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std::array<u8,3> alpha_result = {{
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GetAlphaModifier(tev_stage.alpha_modifier1, GetSource(tev_stage.alpha_source1)),
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GetAlphaModifier(tev_stage.alpha_modifier2, GetSource(tev_stage.alpha_source2)),
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GetAlphaModifier(tev_stage.alpha_modifier3, GetSource(tev_stage.alpha_source3))
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};
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}};
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auto alpha_output = AlphaCombine(tev_stage.alpha_op, alpha_result);
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combiner_output[0] = std::min((unsigned)255, color_output.r() * tev_stage.GetColorMultiplier());
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@ -314,12 +314,12 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
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* Draws a single texture to the emulator window, rotating the texture to correct for the 3DS's LCD rotation.
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*/
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void RendererOpenGL::DrawSingleScreenRotated(const TextureInfo& texture, float x, float y, float w, float h) {
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std::array<ScreenRectVertex, 4> vertices = {
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std::array<ScreenRectVertex, 4> vertices = {{
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ScreenRectVertex(x, y, 1.f, 0.f),
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ScreenRectVertex(x+w, y, 1.f, 1.f),
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ScreenRectVertex(x, y+h, 0.f, 0.f),
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ScreenRectVertex(x+w, y+h, 0.f, 1.f),
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};
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}};
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state.texture_units[0].texture_2d = texture.handle;
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state.Apply();
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