general: Silence some warnings when using clang

This commit is contained in:
Lioncash 2015-09-16 08:38:12 -04:00
parent f7b4f44adf
commit 751fbfdcc3
12 changed files with 27 additions and 25 deletions

View file

@ -314,12 +314,12 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
* Draws a single texture to the emulator window, rotating the texture to correct for the 3DS's LCD rotation.
*/
void RendererOpenGL::DrawSingleScreenRotated(const TextureInfo& texture, float x, float y, float w, float h) {
std::array<ScreenRectVertex, 4> vertices = {
std::array<ScreenRectVertex, 4> vertices = {{
ScreenRectVertex(x, y, 1.f, 0.f),
ScreenRectVertex(x+w, y, 1.f, 1.f),
ScreenRectVertex(x, y+h, 0.f, 0.f),
ScreenRectVertex(x+w, y+h, 0.f, 1.f),
};
}};
state.texture_units[0].texture_2d = texture.handle;
state.Apply();