Update 3D regs

This commit is contained in:
Kelebek1 2022-08-12 10:58:09 +01:00
parent 61883d8820
commit 752659aef3
29 changed files with 4036 additions and 2105 deletions

View file

@ -56,37 +56,37 @@ void Maxwell3D::InitializeRegisterDefaults() {
// Doom and Bomberman seems to use the uninitialized registers and just enable blend
// so initialize blend registers with sane values
regs.blend.equation_rgb = Regs::Blend::Equation::Add;
regs.blend.factor_source_rgb = Regs::Blend::Factor::One;
regs.blend.factor_dest_rgb = Regs::Blend::Factor::Zero;
regs.blend.equation_a = Regs::Blend::Equation::Add;
regs.blend.factor_source_a = Regs::Blend::Factor::One;
regs.blend.factor_dest_a = Regs::Blend::Factor::Zero;
for (auto& blend : regs.independent_blend) {
blend.equation_rgb = Regs::Blend::Equation::Add;
blend.factor_source_rgb = Regs::Blend::Factor::One;
blend.factor_dest_rgb = Regs::Blend::Factor::Zero;
blend.equation_a = Regs::Blend::Equation::Add;
blend.factor_source_a = Regs::Blend::Factor::One;
blend.factor_dest_a = Regs::Blend::Factor::Zero;
regs.blend.color_op = Regs::Blend::Equation::Add_D3D;
regs.blend.color_source = Regs::Blend::Factor::One_D3D;
regs.blend.color_dest = Regs::Blend::Factor::Zero_D3D;
regs.blend.alpha_op = Regs::Blend::Equation::Add_D3D;
regs.blend.alpha_source = Regs::Blend::Factor::One_D3D;
regs.blend.alpha_dest = Regs::Blend::Factor::Zero_D3D;
for (auto& blend : regs.blend_per_target) {
blend.color_op = Regs::Blend::Equation::Add_D3D;
blend.color_source = Regs::Blend::Factor::One_D3D;
blend.color_dest = Regs::Blend::Factor::Zero_D3D;
blend.alpha_op = Regs::Blend::Equation::Add_D3D;
blend.alpha_source = Regs::Blend::Factor::One_D3D;
blend.alpha_dest = Regs::Blend::Factor::Zero_D3D;
}
regs.stencil_front_op_fail = Regs::StencilOp::Keep;
regs.stencil_front_op_zfail = Regs::StencilOp::Keep;
regs.stencil_front_op_zpass = Regs::StencilOp::Keep;
regs.stencil_front_func_func = Regs::ComparisonOp::Always;
regs.stencil_front_func_mask = 0xFFFFFFFF;
regs.stencil_front_mask = 0xFFFFFFFF;
regs.stencil_front_op.fail = Regs::StencilOp::Op::Keep_D3D;
regs.stencil_front_op.zfail = Regs::StencilOp::Op::Keep_D3D;
regs.stencil_front_op.zpass = Regs::StencilOp::Op::Keep_D3D;
regs.stencil_front_op.func = Regs::ComparisonOp::Always_GL;
regs.stencil_front_func.func_mask = 0xFFFFFFFF;
regs.stencil_front_func.mask = 0xFFFFFFFF;
regs.stencil_two_side_enable = 1;
regs.stencil_back_op_fail = Regs::StencilOp::Keep;
regs.stencil_back_op_zfail = Regs::StencilOp::Keep;
regs.stencil_back_op_zpass = Regs::StencilOp::Keep;
regs.stencil_back_func_func = Regs::ComparisonOp::Always;
regs.stencil_back_func_mask = 0xFFFFFFFF;
regs.stencil_back_mask = 0xFFFFFFFF;
regs.stencil_back_op.fail = Regs::StencilOp::Op::Keep_D3D;
regs.stencil_back_op.zfail = Regs::StencilOp::Op::Keep_D3D;
regs.stencil_back_op.zpass = Regs::StencilOp::Op::Keep_D3D;
regs.stencil_back_op.func = Regs::ComparisonOp::Always_GL;
regs.stencil_back_func.func_mask = 0xFFFFFFFF;
regs.stencil_back_func.mask = 0xFFFFFFFF;
regs.depth_test_func = Regs::ComparisonOp::Always;
regs.front_face = Regs::FrontFace::CounterClockWise;
regs.cull_face = Regs::CullFace::Back;
regs.depth_test_func = Regs::ComparisonOp::Always_GL;
regs.gl_front_face = Regs::FrontFace::CounterClockWise;
regs.gl_cull_face = Regs::CullFace::Back;
// TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
// register carrying a default value. Assume it's OpenGL's default (1).
@ -107,20 +107,20 @@ void Maxwell3D::InitializeRegisterDefaults() {
// NVN games expect these values to be enabled at boot
regs.rasterize_enable = 1;
regs.rt_separate_frag_data = 1;
regs.color_target_mrt_enable = 1;
regs.framebuffer_srgb = 1;
regs.line_width_aliased = 1.0f;
regs.line_width_smooth = 1.0f;
regs.front_face = Maxwell3D::Regs::FrontFace::ClockWise;
regs.gl_front_face = Maxwell3D::Regs::FrontFace::ClockWise;
regs.polygon_mode_back = Maxwell3D::Regs::PolygonMode::Fill;
regs.polygon_mode_front = Maxwell3D::Regs::PolygonMode::Fill;
shadow_state = regs;
mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true;
mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true;
mme_inline[MAXWELL3D_REG_INDEX(draw.end)] = true;
mme_inline[MAXWELL3D_REG_INDEX(draw.begin)] = true;
mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true;
mme_inline[MAXWELL3D_REG_INDEX(index_array.count)] = true;
mme_inline[MAXWELL3D_REG_INDEX(index_buffer.count)] = true;
}
void Maxwell3D::ProcessMacro(u32 method, const u32* base_start, u32 amount, bool is_last_call) {
@ -173,51 +173,56 @@ void Maxwell3D::ProcessMethodCall(u32 method, u32 argument, u32 nonshadow_argume
case MAXWELL3D_REG_INDEX(shadow_ram_control):
shadow_state.shadow_ram_control = static_cast<Regs::ShadowRamControl>(nonshadow_argument);
return;
case MAXWELL3D_REG_INDEX(macros.upload_address):
return macro_engine->ClearCode(regs.macros.upload_address);
case MAXWELL3D_REG_INDEX(macros.data):
return macro_engine->AddCode(regs.macros.upload_address, argument);
case MAXWELL3D_REG_INDEX(macros.bind):
case MAXWELL3D_REG_INDEX(load_mme.instruction_ptr):
return macro_engine->ClearCode(regs.load_mme.instruction_ptr);
case MAXWELL3D_REG_INDEX(load_mme.instruction):
return macro_engine->AddCode(regs.load_mme.instruction_ptr, argument);
case MAXWELL3D_REG_INDEX(load_mme.start_address):
return ProcessMacroBind(argument);
case MAXWELL3D_REG_INDEX(firmware[4]):
case MAXWELL3D_REG_INDEX(falcon[4]):
return ProcessFirmwareCall4();
case MAXWELL3D_REG_INDEX(const_buffer.cb_data):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 1:
case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 2:
case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 3:
case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 4:
case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 5:
case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 6:
case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 7:
case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 8:
case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 9:
case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 10:
case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 11:
case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 12:
case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 13:
case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 14:
case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 15:
case MAXWELL3D_REG_INDEX(const_buffer.buffer):
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 1:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 2:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 3:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 4:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 5:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 6:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 7:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 8:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 9:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 10:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 11:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 12:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 13:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 14:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 15:
return ProcessCBData(argument);
case MAXWELL3D_REG_INDEX(cb_bind[0]):
case MAXWELL3D_REG_INDEX(bind_groups[0].raw_config):
return ProcessCBBind(0);
case MAXWELL3D_REG_INDEX(cb_bind[1]):
case MAXWELL3D_REG_INDEX(bind_groups[1].raw_config):
return ProcessCBBind(1);
case MAXWELL3D_REG_INDEX(cb_bind[2]):
case MAXWELL3D_REG_INDEX(bind_groups[2].raw_config):
return ProcessCBBind(2);
case MAXWELL3D_REG_INDEX(cb_bind[3]):
case MAXWELL3D_REG_INDEX(bind_groups[3].raw_config):
return ProcessCBBind(3);
case MAXWELL3D_REG_INDEX(cb_bind[4]):
case MAXWELL3D_REG_INDEX(bind_groups[4].raw_config):
return ProcessCBBind(4);
case MAXWELL3D_REG_INDEX(draw.vertex_end_gl):
case MAXWELL3D_REG_INDEX(draw.end):
return DrawArrays();
case MAXWELL3D_REG_INDEX(small_index):
regs.index_array.count = regs.small_index.count;
regs.index_array.first = regs.small_index.first;
case MAXWELL3D_REG_INDEX(index_buffer32_first):
regs.index_buffer.count = regs.index_buffer32_first.count;
regs.index_buffer.first = regs.index_buffer32_first.first;
dirty.flags[VideoCommon::Dirty::IndexBuffer] = true;
return DrawArrays();
case MAXWELL3D_REG_INDEX(small_index_2):
regs.index_array.count = regs.small_index_2.count;
regs.index_array.first = regs.small_index_2.first;
case MAXWELL3D_REG_INDEX(index_buffer16_first):
regs.index_buffer.count = regs.index_buffer16_first.count;
regs.index_buffer.first = regs.index_buffer16_first.first;
dirty.flags[VideoCommon::Dirty::IndexBuffer] = true;
return DrawArrays();
case MAXWELL3D_REG_INDEX(index_buffer8_first):
regs.index_buffer.count = regs.index_buffer8_first.count;
regs.index_buffer.first = regs.index_buffer8_first.first;
dirty.flags[VideoCommon::Dirty::IndexBuffer] = true;
// a macro calls this one over and over, should it increase instancing?
// Used by Hades and likely other Vulkan games.
@ -225,28 +230,24 @@ void Maxwell3D::ProcessMethodCall(u32 method, u32 argument, u32 nonshadow_argume
case MAXWELL3D_REG_INDEX(topology_override):
use_topology_override = true;
return;
case MAXWELL3D_REG_INDEX(clear_buffers):
case MAXWELL3D_REG_INDEX(clear_surface):
return ProcessClearBuffers();
case MAXWELL3D_REG_INDEX(query.query_get):
case MAXWELL3D_REG_INDEX(report_semaphore.query):
return ProcessQueryGet();
case MAXWELL3D_REG_INDEX(condition.mode):
case MAXWELL3D_REG_INDEX(render_enable.mode):
return ProcessQueryCondition();
case MAXWELL3D_REG_INDEX(counter_reset):
case MAXWELL3D_REG_INDEX(clear_report_value):
return ProcessCounterReset();
case MAXWELL3D_REG_INDEX(sync_info):
return ProcessSyncPoint();
case MAXWELL3D_REG_INDEX(exec_upload):
return upload_state.ProcessExec(regs.exec_upload.linear != 0);
case MAXWELL3D_REG_INDEX(data_upload):
case MAXWELL3D_REG_INDEX(launch_dma):
return upload_state.ProcessExec(regs.launch_dma.memory_layout.Value() ==
Regs::LaunchDMA::Layout::Pitch);
case MAXWELL3D_REG_INDEX(inline_data):
upload_state.ProcessData(argument, is_last_call);
return;
case MAXWELL3D_REG_INDEX(fragment_barrier):
return rasterizer->FragmentBarrier();
case MAXWELL3D_REG_INDEX(invalidate_texture_data_cache):
rasterizer->InvalidateGPUCache();
return rasterizer->WaitForIdle();
case MAXWELL3D_REG_INDEX(tiled_cache_barrier):
return rasterizer->TiledCacheBarrier();
}
}
@ -296,25 +297,25 @@ void Maxwell3D::CallMultiMethod(u32 method, const u32* base_start, u32 amount,
return;
}
switch (method) {
case MAXWELL3D_REG_INDEX(const_buffer.cb_data):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 1:
case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 2:
case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 3:
case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 4:
case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 5:
case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 6:
case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 7:
case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 8:
case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 9:
case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 10:
case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 11:
case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 12:
case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 13:
case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 14:
case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 15:
case MAXWELL3D_REG_INDEX(const_buffer.buffer):
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 1:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 2:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 3:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 4:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 5:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 6:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 7:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 8:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 9:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 10:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 11:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 12:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 13:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 14:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 15:
ProcessCBMultiData(base_start, amount);
break;
case MAXWELL3D_REG_INDEX(data_upload):
case MAXWELL3D_REG_INDEX(inline_data):
upload_state.ProcessData(base_start, static_cast<size_t>(amount));
return;
default:
@ -353,14 +354,15 @@ void Maxwell3D::CallMethodFromMME(u32 method, u32 method_argument) {
if (mme_inline[method]) {
regs.reg_array[method] = method_argument;
if (method == MAXWELL3D_REG_INDEX(vertex_buffer.count) ||
method == MAXWELL3D_REG_INDEX(index_array.count)) {
method == MAXWELL3D_REG_INDEX(index_buffer.count)) {
const MMEDrawMode expected_mode = method == MAXWELL3D_REG_INDEX(vertex_buffer.count)
? MMEDrawMode::Array
: MMEDrawMode::Indexed;
StepInstance(expected_mode, method_argument);
} else if (method == MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)) {
} else if (method == MAXWELL3D_REG_INDEX(draw.begin)) {
mme_draw.instance_mode =
(regs.draw.instance_next != 0) || (regs.draw.instance_cont != 0);
(regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::Subsequent) ||
(regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::Unchanged);
mme_draw.gl_begin_consume = true;
} else {
mme_draw.gl_end_count++;
@ -405,11 +407,12 @@ void Maxwell3D::ProcessTopologyOverride() {
void Maxwell3D::FlushMMEInlineDraw() {
LOG_TRACE(HW_GPU, "called, topology={}, count={}", regs.draw.topology.Value(),
regs.vertex_buffer.count);
ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
ASSERT_MSG(!(regs.index_buffer.count && regs.vertex_buffer.count), "Both indexed and direct?");
ASSERT(mme_draw.instance_count == mme_draw.gl_end_count);
// Both instance configuration registers can not be set at the same time.
ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont,
ASSERT_MSG(regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::First ||
regs.draw.instance_id != Maxwell3D::Regs::Draw::InstanceId::Unchanged,
"Illegal combination of instancing parameters");
ProcessTopologyOverride();
@ -424,7 +427,7 @@ void Maxwell3D::FlushMMEInlineDraw() {
// it's possible that it is incorrect and that there is some other register used to specify the
// drawing mode.
if (is_indexed) {
regs.index_array.count = 0;
regs.index_buffer.count = 0;
} else {
regs.vertex_buffer.count = 0;
}
@ -437,11 +440,11 @@ void Maxwell3D::FlushMMEInlineDraw() {
}
void Maxwell3D::ProcessMacroUpload(u32 data) {
macro_engine->AddCode(regs.macros.upload_address++, data);
macro_engine->AddCode(regs.load_mme.instruction_ptr++, data);
}
void Maxwell3D::ProcessMacroBind(u32 data) {
macro_positions[regs.macros.entry++] = data;
macro_positions[regs.load_mme.start_address_ptr++] = data;
}
void Maxwell3D::ProcessFirmwareCall4() {
@ -449,11 +452,11 @@ void Maxwell3D::ProcessFirmwareCall4() {
// Firmware call 4 is a blob that changes some registers depending on its parameters.
// These registers don't affect emulation and so are stubbed by setting 0xd00 to 1.
regs.reg_array[0xd00] = 1;
regs.shadow_scratch[0] = 1;
}
void Maxwell3D::StampQueryResult(u64 payload, bool long_query) {
const GPUVAddr sequence_address{regs.query.QueryAddress()};
const GPUVAddr sequence_address{regs.report_semaphore.Address()};
if (long_query) {
memory_manager.Write<u64>(sequence_address + sizeof(u64), system.GPU().GetTicks());
memory_manager.Write<u64>(sequence_address, payload);
@ -464,15 +467,17 @@ void Maxwell3D::StampQueryResult(u64 payload, bool long_query) {
void Maxwell3D::ProcessQueryGet() {
// TODO(Subv): Support the other query units.
if (regs.query.query_get.unit != Regs::QueryUnit::Crop) {
LOG_DEBUG(HW_GPU, "Units other than CROP are unimplemented");
if (regs.report_semaphore.query.location != Regs::ReportSemaphore::Location::All) {
LOG_DEBUG(HW_GPU, "Locations other than ALL are unimplemented");
}
switch (regs.query.query_get.operation) {
case Regs::QueryOperation::Release:
if (regs.query.query_get.fence == 1 || regs.query.query_get.short_query != 0) {
const GPUVAddr sequence_address{regs.query.QueryAddress()};
const u32 payload = regs.query.query_sequence;
switch (regs.report_semaphore.query.operation) {
case Regs::ReportSemaphore::Operation::Release:
if (regs.report_semaphore.query.release ==
Regs::ReportSemaphore::Release::AfterAllPreceedingWrites ||
regs.report_semaphore.query.short_query != 0) {
const GPUVAddr sequence_address{regs.report_semaphore.Address()};
const u32 payload = regs.report_semaphore.payload;
std::function<void()> operation([this, sequence_address, payload] {
memory_manager.Write<u32>(sequence_address, payload);
});
@ -482,8 +487,8 @@ void Maxwell3D::ProcessQueryGet() {
u64_le value;
u64_le timestamp;
};
const GPUVAddr sequence_address{regs.query.QueryAddress()};
const u32 payload = regs.query.query_sequence;
const GPUVAddr sequence_address{regs.report_semaphore.Address()};
const u32 payload = regs.report_semaphore.payload;
std::function<void()> operation([this, sequence_address, payload] {
memory_manager.Write<u64>(sequence_address + sizeof(u64), system.GPU().GetTicks());
memory_manager.Write<u64>(sequence_address, payload);
@ -491,19 +496,19 @@ void Maxwell3D::ProcessQueryGet() {
rasterizer->SyncOperation(std::move(operation));
}
break;
case Regs::QueryOperation::Acquire:
case Regs::ReportSemaphore::Operation::Acquire:
// TODO(Blinkhawk): Under this operation, the GPU waits for the CPU to write a value that
// matches the current payload.
UNIMPLEMENTED_MSG("Unimplemented query operation ACQUIRE");
break;
case Regs::QueryOperation::Counter:
case Regs::ReportSemaphore::Operation::ReportOnly:
if (const std::optional<u64> result = GetQueryResult()) {
// If the query returns an empty optional it means it's cached and deferred.
// In this case we have a non-empty result, so we stamp it immediately.
StampQueryResult(*result, regs.query.query_get.short_query == 0);
StampQueryResult(*result, regs.report_semaphore.query.short_query == 0);
}
break;
case Regs::QueryOperation::Trap:
case Regs::ReportSemaphore::Operation::Trap:
UNIMPLEMENTED_MSG("Unimplemented query operation TRAP");
break;
default:
@ -513,31 +518,31 @@ void Maxwell3D::ProcessQueryGet() {
}
void Maxwell3D::ProcessQueryCondition() {
const GPUVAddr condition_address{regs.condition.Address()};
switch (regs.condition.mode) {
case Regs::ConditionMode::Always: {
const GPUVAddr condition_address{regs.render_enable.Address()};
switch (regs.render_enable.mode) {
case Regs::RenderEnable::Mode::True: {
execute_on = true;
break;
}
case Regs::ConditionMode::Never: {
case Regs::RenderEnable::Mode::False: {
execute_on = false;
break;
}
case Regs::ConditionMode::ResNonZero: {
Regs::QueryCompare cmp;
case Regs::RenderEnable::Mode::Conditional: {
Regs::ReportSemaphore::Compare cmp;
memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp));
execute_on = cmp.initial_sequence != 0U && cmp.initial_mode != 0U;
break;
}
case Regs::ConditionMode::Equal: {
Regs::QueryCompare cmp;
case Regs::RenderEnable::Mode::IfEqual: {
Regs::ReportSemaphore::Compare cmp;
memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp));
execute_on =
cmp.initial_sequence == cmp.current_sequence && cmp.initial_mode == cmp.current_mode;
break;
}
case Regs::ConditionMode::NotEqual: {
Regs::QueryCompare cmp;
case Regs::RenderEnable::Mode::IfNotEqual: {
Regs::ReportSemaphore::Compare cmp;
memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp));
execute_on =
cmp.initial_sequence != cmp.current_sequence || cmp.initial_mode != cmp.current_mode;
@ -552,21 +557,21 @@ void Maxwell3D::ProcessQueryCondition() {
}
void Maxwell3D::ProcessCounterReset() {
switch (regs.counter_reset) {
case Regs::CounterReset::SampleCnt:
switch (regs.clear_report_value) {
case Regs::ClearReport::ZPassPixelCount:
rasterizer->ResetCounter(QueryType::SamplesPassed);
break;
default:
LOG_DEBUG(Render_OpenGL, "Unimplemented counter reset={}", regs.counter_reset);
LOG_DEBUG(Render_OpenGL, "Unimplemented counter reset={}", regs.clear_report_value);
break;
}
}
void Maxwell3D::ProcessSyncPoint() {
const u32 sync_point = regs.sync_info.sync_point.Value();
const u32 increment = regs.sync_info.increment.Value();
[[maybe_unused]] const u32 cache_flush = regs.sync_info.unknown.Value();
if (increment) {
const auto condition = regs.sync_info.condition.Value();
[[maybe_unused]] const u32 cache_flush = regs.sync_info.clean_l2.Value();
if (condition == Regs::SyncInfo::Condition::RopWritesDone) {
rasterizer->SignalSyncPoint(sync_point);
}
}
@ -574,23 +579,24 @@ void Maxwell3D::ProcessSyncPoint() {
void Maxwell3D::DrawArrays() {
LOG_TRACE(HW_GPU, "called, topology={}, count={}", regs.draw.topology.Value(),
regs.vertex_buffer.count);
ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
ASSERT_MSG(!(regs.index_buffer.count && regs.vertex_buffer.count), "Both indexed and direct?");
// Both instance configuration registers can not be set at the same time.
ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont,
ASSERT_MSG(regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::First ||
regs.draw.instance_id != Maxwell3D::Regs::Draw::InstanceId::Unchanged,
"Illegal combination of instancing parameters");
ProcessTopologyOverride();
if (regs.draw.instance_next) {
if (regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::Subsequent) {
// Increment the current instance *before* drawing.
state.current_instance += 1;
} else if (!regs.draw.instance_cont) {
state.current_instance++;
} else if (regs.draw.instance_id != Maxwell3D::Regs::Draw::InstanceId::Unchanged) {
// Reset the current instance to 0.
state.current_instance = 0;
}
const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
const bool is_indexed{regs.index_buffer.count && !regs.vertex_buffer.count};
if (ShouldExecute()) {
rasterizer->Draw(is_indexed, false);
}
@ -600,60 +606,60 @@ void Maxwell3D::DrawArrays() {
// it's possible that it is incorrect and that there is some other register used to specify the
// drawing mode.
if (is_indexed) {
regs.index_array.count = 0;
regs.index_buffer.count = 0;
} else {
regs.vertex_buffer.count = 0;
}
}
std::optional<u64> Maxwell3D::GetQueryResult() {
switch (regs.query.query_get.select) {
case Regs::QuerySelect::Payload:
return regs.query.query_sequence;
case Regs::QuerySelect::SamplesPassed:
switch (regs.report_semaphore.query.report) {
case Regs::ReportSemaphore::Report::Payload:
return regs.report_semaphore.payload;
case Regs::ReportSemaphore::Report::ZPassPixelCount64:
// Deferred.
rasterizer->Query(regs.query.QueryAddress(), QueryType::SamplesPassed,
rasterizer->Query(regs.report_semaphore.Address(), QueryType::SamplesPassed,
system.GPU().GetTicks());
return std::nullopt;
default:
LOG_DEBUG(HW_GPU, "Unimplemented query select type {}",
regs.query.query_get.select.Value());
LOG_DEBUG(HW_GPU, "Unimplemented query report type {}",
regs.report_semaphore.query.report.Value());
return 1;
}
}
void Maxwell3D::ProcessCBBind(size_t stage_index) {
// Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader stage.
const auto& bind_data = regs.cb_bind[stage_index];
auto& buffer = state.shader_stages[stage_index].const_buffers[bind_data.index];
const auto& bind_data = regs.bind_groups[stage_index];
auto& buffer = state.shader_stages[stage_index].const_buffers[bind_data.shader_slot];
buffer.enabled = bind_data.valid.Value() != 0;
buffer.address = regs.const_buffer.BufferAddress();
buffer.size = regs.const_buffer.cb_size;
buffer.address = regs.const_buffer.Address();
buffer.size = regs.const_buffer.size;
const bool is_enabled = bind_data.valid.Value() != 0;
if (!is_enabled) {
rasterizer->DisableGraphicsUniformBuffer(stage_index, bind_data.index);
rasterizer->DisableGraphicsUniformBuffer(stage_index, bind_data.shader_slot);
return;
}
const GPUVAddr gpu_addr = regs.const_buffer.BufferAddress();
const u32 size = regs.const_buffer.cb_size;
rasterizer->BindGraphicsUniformBuffer(stage_index, bind_data.index, gpu_addr, size);
const GPUVAddr gpu_addr = regs.const_buffer.Address();
const u32 size = regs.const_buffer.size;
rasterizer->BindGraphicsUniformBuffer(stage_index, bind_data.shader_slot, gpu_addr, size);
}
void Maxwell3D::ProcessCBMultiData(const u32* start_base, u32 amount) {
// Write the input value to the current const buffer at the current position.
const GPUVAddr buffer_address = regs.const_buffer.BufferAddress();
const GPUVAddr buffer_address = regs.const_buffer.Address();
ASSERT(buffer_address != 0);
// Don't allow writing past the end of the buffer.
ASSERT(regs.const_buffer.cb_pos <= regs.const_buffer.cb_size);
ASSERT(regs.const_buffer.offset <= regs.const_buffer.size);
const GPUVAddr address{buffer_address + regs.const_buffer.cb_pos};
const GPUVAddr address{buffer_address + regs.const_buffer.offset};
const size_t copy_size = amount * sizeof(u32);
memory_manager.WriteBlock(address, start_base, copy_size);
// Increment the current buffer position.
regs.const_buffer.cb_pos += static_cast<u32>(copy_size);
regs.const_buffer.offset += static_cast<u32>(copy_size);
}
void Maxwell3D::ProcessCBData(u32 value) {
@ -661,7 +667,8 @@ void Maxwell3D::ProcessCBData(u32 value) {
}
Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
const GPUVAddr tic_address_gpu{regs.tic.Address() + tic_index * sizeof(Texture::TICEntry)};
const GPUVAddr tic_address_gpu{regs.tex_header.Address() +
tic_index * sizeof(Texture::TICEntry)};
Texture::TICEntry tic_entry;
memory_manager.ReadBlockUnsafe(tic_address_gpu, &tic_entry, sizeof(Texture::TICEntry));
@ -670,7 +677,8 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
}
Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const {
const GPUVAddr tsc_address_gpu{regs.tsc.Address() + tsc_index * sizeof(Texture::TSCEntry)};
const GPUVAddr tsc_address_gpu{regs.tex_sampler.Address() +
tsc_index * sizeof(Texture::TSCEntry)};
Texture::TSCEntry tsc_entry;
memory_manager.ReadBlockUnsafe(tsc_address_gpu, &tsc_entry, sizeof(Texture::TSCEntry));

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