Implemented Depth Compare and Shadow Samplers

This commit is contained in:
FernandoS27 2018-09-19 01:18:20 -04:00
parent f664437ae8
commit 752faff2bc
6 changed files with 223 additions and 64 deletions

View file

@ -227,6 +227,17 @@ enum class WrapMode : u32 {
MirrorOnceClampOGL = 7,
};
enum class DepthCompareFunc : u32 {
Never = 0,
Less = 1,
Equal = 2,
LessEqual = 3,
Greater = 4,
NotEqual = 5,
GreaterEqual = 6,
Always = 7,
};
enum class TextureFilter : u32 {
Nearest = 1,
Linear = 2,
@ -244,7 +255,7 @@ struct TSCEntry {
BitField<3, 3, WrapMode> wrap_v;
BitField<6, 3, WrapMode> wrap_p;
BitField<9, 1, u32> depth_compare_enabled;
BitField<10, 3, u32> depth_compare_func;
BitField<10, 3, DepthCompareFunc> depth_compare_func;
};
union {
BitField<0, 2, TextureFilter> mag_filter;