Merge pull request #3422 from ReinUsesLisp/buffer-flush
surface_base: Implement texture buffer flushes
This commit is contained in:
commit
754aac331f
2 changed files with 11 additions and 0 deletions
|
@ -277,6 +277,10 @@ void SurfaceBaseImpl::FlushBuffer(Tegra::MemoryManager& memory_manager,
|
|||
SwizzleFunc(MortonSwizzleMode::LinearToMorton, host_ptr, params,
|
||||
staging_buffer.data() + host_offset, level);
|
||||
}
|
||||
} else if (params.IsBuffer()) {
|
||||
// Buffers don't have pitch or any fancy layout property. We can just memcpy them to guest
|
||||
// memory.
|
||||
std::memcpy(host_ptr, staging_buffer.data(), guest_memory_size);
|
||||
} else {
|
||||
ASSERT(params.target == SurfaceTarget::Texture2D);
|
||||
ASSERT(params.num_levels == 1);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue