shader_recompiler: Align SSBO offsets in GlobalMemory functions

This commit is contained in:
Ameer J 2023-10-31 20:02:11 -04:00
parent 735612c9b3
commit 75c5be55af
7 changed files with 19 additions and 6 deletions

View file

@ -232,6 +232,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
.has_gl_bool_ref_bug = device.HasBoolRefBug(),
.ignore_nan_fp_comparisons = true,
.gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(),
.min_ssbo_alignment = device.GetShaderStorageBufferAlignment(),
},
host_info{
.support_float64 = true,