gpu: Report renderer errors with exceptions
Instead of using a two step initialization to report errors, initialize the GPU renderer and rasterizer on the constructor and report errors through std::runtime_error.
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parent
19156292a3
commit
75ccd9959c
27 changed files with 176 additions and 232 deletions
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@ -38,6 +38,7 @@ static void RunThread(Core::System& system, VideoCore::RendererBase& renderer,
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}
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auto current_context = context.Acquire();
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VideoCore::RasterizerInterface* const rasterizer = renderer.ReadRasterizer();
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CommandDataContainer next;
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while (state.is_running) {
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@ -52,13 +53,13 @@ static void RunThread(Core::System& system, VideoCore::RendererBase& renderer,
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} else if (const auto* data = std::get_if<SwapBuffersCommand>(&next.data)) {
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renderer.SwapBuffers(data->framebuffer ? &*data->framebuffer : nullptr);
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} else if (std::holds_alternative<OnCommandListEndCommand>(next.data)) {
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renderer.Rasterizer().ReleaseFences();
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rasterizer->ReleaseFences();
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} else if (std::holds_alternative<GPUTickCommand>(next.data)) {
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system.GPU().TickWork();
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} else if (const auto* flush = std::get_if<FlushRegionCommand>(&next.data)) {
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renderer.Rasterizer().FlushRegion(flush->addr, flush->size);
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rasterizer->FlushRegion(flush->addr, flush->size);
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} else if (const auto* invalidate = std::get_if<InvalidateRegionCommand>(&next.data)) {
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renderer.Rasterizer().OnCPUWrite(invalidate->addr, invalidate->size);
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rasterizer->OnCPUWrite(invalidate->addr, invalidate->size);
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} else if (std::holds_alternative<EndProcessingCommand>(next.data)) {
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return;
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} else {
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@ -84,6 +85,7 @@ ThreadManager::~ThreadManager() {
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void ThreadManager::StartThread(VideoCore::RendererBase& renderer,
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Core::Frontend::GraphicsContext& context,
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Tegra::DmaPusher& dma_pusher, Tegra::CDmaPusher& cdma_pusher) {
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rasterizer = renderer.ReadRasterizer();
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thread = std::thread(RunThread, std::ref(system), std::ref(renderer), std::ref(context),
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std::ref(dma_pusher), std::ref(state), std::ref(cdma_pusher));
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}
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@ -129,12 +131,12 @@ void ThreadManager::FlushRegion(VAddr addr, u64 size) {
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}
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void ThreadManager::InvalidateRegion(VAddr addr, u64 size) {
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system.Renderer().Rasterizer().OnCPUWrite(addr, size);
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rasterizer->OnCPUWrite(addr, size);
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}
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void ThreadManager::FlushAndInvalidateRegion(VAddr addr, u64 size) {
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// Skip flush on asynch mode, as FlushAndInvalidateRegion is not used for anything too important
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system.Renderer().Rasterizer().OnCPUWrite(addr, size);
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rasterizer->OnCPUWrite(addr, size);
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}
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void ThreadManager::WaitIdle() const {
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