gpu: Report renderer errors with exceptions

Instead of using a two step initialization to report errors, initialize
the GPU renderer and rasterizer on the constructor and report errors
through std::runtime_error.
This commit is contained in:
ReinUsesLisp 2021-01-05 04:09:39 -03:00
parent 19156292a3
commit 75ccd9959c
27 changed files with 176 additions and 232 deletions

View file

@ -132,7 +132,20 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_,
std::unique_ptr<Core::Frontend::GraphicsContext> context_)
: RendererBase{emu_window_, std::move(context_)}, telemetry_session{telemetry_session_},
emu_window{emu_window_}, cpu_memory{cpu_memory_}, gpu{gpu_}, program_manager{device} {}
emu_window{emu_window_}, cpu_memory{cpu_memory_}, gpu{gpu_}, program_manager{device},
rasterizer{emu_window, gpu, cpu_memory, device, screen_info, program_manager, state_tracker} {
if (Settings::values.renderer_debug && GLAD_GL_KHR_debug) {
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallback(DebugHandler, nullptr);
}
AddTelemetryFields();
if (!GLAD_GL_VERSION_4_6) {
throw std::runtime_error{"OpenGL 4.3 is not available"};
}
InitOpenGLObjects();
}
RendererOpenGL::~RendererOpenGL() = default;
@ -148,7 +161,7 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
++m_current_frame;
rasterizer->TickFrame();
rasterizer.TickFrame();
context->SwapBuffers();
render_window.OnFrameDisplayed();
@ -179,7 +192,7 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
framebuffer_crop_rect = framebuffer.crop_rect;
const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
if (rasterizer->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride)) {
if (rasterizer.AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride)) {
return;
}
@ -289,14 +302,6 @@ void RendererOpenGL::AddTelemetryFields() {
telemetry_session.AddField(user_system, "GPU_OpenGL_Version", std::string(gl_version));
}
void RendererOpenGL::CreateRasterizer() {
if (rasterizer) {
return;
}
rasterizer = std::make_unique<RasterizerOpenGL>(emu_window, gpu, cpu_memory, device,
screen_info, program_manager, state_tracker);
}
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
const Tegra::FramebufferConfig& framebuffer) {
texture.width = framebuffer.width;
@ -497,25 +502,4 @@ void RendererOpenGL::RenderScreenshot() {
renderer_settings.screenshot_requested = false;
}
bool RendererOpenGL::Init() {
if (Settings::values.renderer_debug && GLAD_GL_KHR_debug) {
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallback(DebugHandler, nullptr);
}
AddTelemetryFields();
if (!GLAD_GL_VERSION_4_6) {
return false;
}
InitOpenGLObjects();
CreateRasterizer();
return true;
}
void RendererOpenGL::ShutDown() {}
} // namespace OpenGL

View file

@ -10,6 +10,7 @@
#include "common/math_util.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_state_tracker.h"
@ -63,18 +64,18 @@ public:
std::unique_ptr<Core::Frontend::GraphicsContext> context_);
~RendererOpenGL() override;
bool Init() override;
void ShutDown() override;
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
VideoCore::RasterizerInterface* ReadRasterizer() override {
return &rasterizer;
}
private:
/// Initializes the OpenGL state and creates persistent objects.
void InitOpenGLObjects();
void AddTelemetryFields();
void CreateRasterizer();
void ConfigureFramebufferTexture(TextureInfo& texture,
const Tegra::FramebufferConfig& framebuffer);
@ -118,6 +119,8 @@ private:
/// Global dummy shader pipeline
ProgramManager program_manager;
RasterizerOpenGL rasterizer;
/// OpenGL framebuffer data
std::vector<u8> gl_framebuffer_data;