gpu: Report renderer errors with exceptions

Instead of using a two step initialization to report errors, initialize
the GPU renderer and rasterizer on the constructor and report errors
through std::runtime_error.
This commit is contained in:
ReinUsesLisp 2021-01-05 04:09:39 -03:00
parent 19156292a3
commit 75ccd9959c
27 changed files with 176 additions and 232 deletions

View file

@ -215,7 +215,7 @@ int main(int argc, char** argv) {
// Core is loaded, start the GPU (makes the GPU contexts current to this thread)
system.GPU().Start();
system.Renderer().Rasterizer().LoadDiskResources(
system.Renderer().ReadRasterizer()->LoadDiskResources(
system.CurrentProcess()->GetTitleID(), false,
[](VideoCore::LoadCallbackStage, size_t value, size_t total) {});