Merge pull request #9300 from ameerj/pch

CMake: Use precompiled headers to improve compile times
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liamwhite 2022-12-03 14:10:06 -05:00 committed by GitHub
commit 75e16547f8
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GPG key ID: 4AEE18F83AFDEB23
30 changed files with 174 additions and 5 deletions

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@ -231,6 +231,7 @@ add_library(shader_recompiler STATIC
ir_opt/texture_pass.cpp
ir_opt/verification_pass.cpp
object_pool.h
precompiled_headers.h
profile.h
program_header.h
runtime_info.h
@ -260,3 +261,7 @@ else()
endif()
create_target_directory_groups(shader_recompiler)
if (YUZU_USE_PRECOMPILED_HEADERS)
target_precompile_headers(shader_recompiler PRIVATE precompiled_headers.h)
endif()

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@ -23,7 +23,6 @@
#include "shader_recompiler/frontend/ir/pred.h"
#include "shader_recompiler/frontend/ir/reg.h"
#include "shader_recompiler/frontend/ir/type.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::IR {

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@ -0,0 +1,7 @@
// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/common_precompiled_headers.h"
#include "frontend/maxwell/translate/impl/impl.h"