input_common: Implement turbo buttons

This commit is contained in:
german77 2023-01-28 18:19:15 -06:00 committed by Narr the Reg
parent 4069c3ac8b
commit 75e81885b0
6 changed files with 115 additions and 18 deletions

View file

@ -12,6 +12,7 @@
namespace Core::HID {
constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
constexpr s32 HID_TRIGGER_MAX = 0x7fff;
constexpr u32 TURBO_BUTTON_DELAY = 4;
// Use a common UUID for TAS and Virtual Gamepad
constexpr Common::UUID TAS_UUID =
Common::UUID{{0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0xA5, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}};
@ -447,6 +448,7 @@ void EmulatedController::ReloadInput() {
},
});
}
turbo_button_state = 0;
}
void EmulatedController::UnloadInput() {
@ -687,6 +689,7 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback
}
current_status.toggle = new_status.toggle;
current_status.turbo = new_status.turbo;
current_status.uuid = uuid;
// Update button status with current
@ -1548,7 +1551,7 @@ NpadButtonState EmulatedController::GetNpadButtons() const {
if (is_configuring) {
return {};
}
return controller.npad_button_state;
return {controller.npad_button_state.raw & GetTurboButtonMask()};
}
DebugPadButton EmulatedController::GetDebugPadButtons() const {
@ -1656,4 +1659,74 @@ void EmulatedController::DeleteCallback(int key) {
}
callback_list.erase(iterator);
}
void EmulatedController::TurboButtonUpdate() {
turbo_button_state = (turbo_button_state + 1) % (TURBO_BUTTON_DELAY * 2);
}
NpadButton EmulatedController::GetTurboButtonMask() const {
// Apply no mask when disabled
if (turbo_button_state < TURBO_BUTTON_DELAY) {
return {NpadButton::All};
}
NpadButtonState button_mask{};
for (std::size_t index = 0; index < controller.button_values.size(); ++index) {
if (!controller.button_values[index].turbo) {
continue;
}
switch (index) {
case Settings::NativeButton::A:
button_mask.a.Assign(1);
break;
case Settings::NativeButton::B:
button_mask.b.Assign(1);
break;
case Settings::NativeButton::X:
button_mask.x.Assign(1);
break;
case Settings::NativeButton::Y:
button_mask.y.Assign(1);
break;
case Settings::NativeButton::L:
button_mask.l.Assign(1);
break;
case Settings::NativeButton::R:
button_mask.r.Assign(1);
break;
case Settings::NativeButton::ZL:
button_mask.zl.Assign(1);
break;
case Settings::NativeButton::ZR:
button_mask.zr.Assign(1);
break;
case Settings::NativeButton::DLeft:
button_mask.left.Assign(1);
break;
case Settings::NativeButton::DUp:
button_mask.up.Assign(1);
break;
case Settings::NativeButton::DRight:
button_mask.right.Assign(1);
break;
case Settings::NativeButton::DDown:
button_mask.down.Assign(1);
break;
case Settings::NativeButton::SL:
button_mask.left_sl.Assign(1);
button_mask.right_sl.Assign(1);
break;
case Settings::NativeButton::SR:
button_mask.left_sr.Assign(1);
button_mask.right_sr.Assign(1);
break;
default:
break;
}
}
return static_cast<NpadButton>(~button_mask.raw);
}
} // namespace Core::HID

View file

@ -411,6 +411,9 @@ public:
*/
void DeleteCallback(int key);
/// Swaps the state of the turbo buttons
void TurboButtonUpdate();
private:
/// creates input devices from params
void LoadDevices();
@ -511,6 +514,8 @@ private:
*/
void TriggerOnChange(ControllerTriggerType type, bool is_service_update);
NpadButton GetTurboButtonMask() const;
const NpadIdType npad_id_type;
NpadStyleIndex npad_type{NpadStyleIndex::None};
NpadStyleIndex original_npad_type{NpadStyleIndex::None};
@ -520,6 +525,7 @@ private:
bool system_buttons_enabled{true};
f32 motion_sensitivity{0.01f};
bool force_update_motion{false};
u32 turbo_button_state{0};
// Temporary values to avoid doing changes while the controller is in configuring mode
NpadStyleIndex tmp_npad_type{NpadStyleIndex::None};

View file

@ -428,6 +428,9 @@ void Controller_NPad::RequestPadStateUpdate(Core::HID::NpadIdType npad_id) {
return;
}
// This function is unique to yuzu for the turbo buttons to work properly
controller.device->TurboButtonUpdate();
auto& pad_entry = controller.npad_pad_state;
auto& trigger_entry = controller.npad_trigger_state;
const auto button_state = controller.device->GetNpadButtons();