general: Replace high_resolution_clock with steady_clock
On some OSes, high_resolution_clock is an alias to system_clock and is not monotonic in nature. Replace this with steady_clock.
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7 changed files with 13 additions and 13 deletions
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@ -18,7 +18,7 @@ int ShaderNotify::ShadersBuilding() noexcept {
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const int now_complete = num_complete.load(std::memory_order::relaxed);
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const int now_building = num_building.load(std::memory_order::relaxed);
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if (now_complete == now_building) {
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const auto now = std::chrono::high_resolution_clock::now();
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const auto now = std::chrono::steady_clock::now();
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if (completed && num_complete == num_when_completed) {
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if (now - complete_time > TIME_TO_STOP_REPORTING) {
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report_base = now_complete;
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@ -28,6 +28,6 @@ private:
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bool completed{};
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int num_when_completed{};
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std::chrono::high_resolution_clock::time_point complete_time;
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std::chrono::steady_clock::time_point complete_time;
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};
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} // namespace VideoCore
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