Qt: Move EmuThread ownership from render window to main window.
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6 changed files with 57 additions and 69 deletions
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@ -10,6 +10,7 @@
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#include "common/common.h"
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#include "bootmanager.h"
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#include "main.h"
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#include "core/core.h"
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#include "core/settings.h"
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@ -30,6 +31,7 @@ EmuThread::EmuThread(GRenderWindow* render_window) :
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filename(""), exec_cpu_step(false), cpu_running(false),
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stop_run(false), render_window(render_window)
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{
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connect(this, SIGNAL(started()), render_window, SLOT(moveContext()));
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}
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void EmuThread::SetFilename(std::string filename)
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@ -133,13 +135,9 @@ private:
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GRenderWindow* parent;
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};
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EmuThread& GRenderWindow::GetEmuThread()
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{
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return emu_thread;
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}
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GRenderWindow::GRenderWindow(QWidget* parent, GMainWindow& main_window) :
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QWidget(parent), main_window(main_window), keyboard_id(0) {
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GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this), keyboard_id(0)
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{
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std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
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setWindowTitle(QString::fromStdString(window_title));
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@ -160,7 +158,6 @@ GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this
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layout->addWidget(child);
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layout->setMargin(0);
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setLayout(layout);
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connect(&emu_thread, SIGNAL(started()), this, SLOT(moveContext()));
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OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
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@ -180,29 +177,17 @@ void GRenderWindow::moveContext()
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// We need to move GL context to the swapping thread in Qt5
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#if QT_VERSION > QT_VERSION_CHECK(5, 0, 0)
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// If the thread started running, move the GL Context to the new thread. Otherwise, move it back.
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child->context()->moveToThread((QThread::currentThread() == qApp->thread()) ? &emu_thread : qApp->thread());
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auto thread = QThread::currentThread() == qApp->thread() ? main_window.GetEmuThread() : qApp->thread();
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child->context()->moveToThread(thread);
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#endif
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}
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GRenderWindow::~GRenderWindow()
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{
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if (emu_thread.isRunning())
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emu_thread.Stop();
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}
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void GRenderWindow::SwapBuffers()
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{
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// MakeCurrent is already called in renderer_opengl
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child->swapBuffers();
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}
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void GRenderWindow::closeEvent(QCloseEvent* event)
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{
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if (emu_thread.isRunning())
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emu_thread.Stop();
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QWidget::closeEvent(event);
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}
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void GRenderWindow::MakeCurrent()
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{
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child->makeCurrent();
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