Qt: Move EmuThread ownership from render window to main window.

This commit is contained in:
bunnei 2015-04-16 18:35:09 -04:00
parent 4d30edc11e
commit 762c1a9ff5
6 changed files with 57 additions and 69 deletions

View file

@ -10,6 +10,7 @@
#include "common/common.h"
#include "bootmanager.h"
#include "main.h"
#include "core/core.h"
#include "core/settings.h"
@ -30,6 +31,7 @@ EmuThread::EmuThread(GRenderWindow* render_window) :
filename(""), exec_cpu_step(false), cpu_running(false),
stop_run(false), render_window(render_window)
{
connect(this, SIGNAL(started()), render_window, SLOT(moveContext()));
}
void EmuThread::SetFilename(std::string filename)
@ -133,13 +135,9 @@ private:
GRenderWindow* parent;
};
EmuThread& GRenderWindow::GetEmuThread()
{
return emu_thread;
}
GRenderWindow::GRenderWindow(QWidget* parent, GMainWindow& main_window) :
QWidget(parent), main_window(main_window), keyboard_id(0) {
GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this), keyboard_id(0)
{
std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
setWindowTitle(QString::fromStdString(window_title));
@ -160,7 +158,6 @@ GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this
layout->addWidget(child);
layout->setMargin(0);
setLayout(layout);
connect(&emu_thread, SIGNAL(started()), this, SLOT(moveContext()));
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
@ -180,29 +177,17 @@ void GRenderWindow::moveContext()
// We need to move GL context to the swapping thread in Qt5
#if QT_VERSION > QT_VERSION_CHECK(5, 0, 0)
// If the thread started running, move the GL Context to the new thread. Otherwise, move it back.
child->context()->moveToThread((QThread::currentThread() == qApp->thread()) ? &emu_thread : qApp->thread());
auto thread = QThread::currentThread() == qApp->thread() ? main_window.GetEmuThread() : qApp->thread();
child->context()->moveToThread(thread);
#endif
}
GRenderWindow::~GRenderWindow()
{
if (emu_thread.isRunning())
emu_thread.Stop();
}
void GRenderWindow::SwapBuffers()
{
// MakeCurrent is already called in renderer_opengl
child->swapBuffers();
}
void GRenderWindow::closeEvent(QCloseEvent* event)
{
if (emu_thread.isRunning())
emu_thread.Stop();
QWidget::closeEvent(event);
}
void GRenderWindow::MakeCurrent()
{
child->makeCurrent();